Designed by Jesse Bergman and John Kimmel
Battle for Sularia is an expandable card game – not a collectible one. Therefore you can focus on destroying your enemies without destroying your bank account.
Unique, yet familiar, mechanics allow for quick learning; while experienced players will continue to discover exciting and powerful combinations.
Battle for Sularia can be played as a one-vs-one, free-for-all, team, draft, or as a custom player-driven game. A standard one-vs-one game takes 15-20 mins, which is ideal for best of three games tournament play!
Featuring incredible artistic talent from all over the world and incorporating modern interface design in order to create intuitive and immersive game play.
"I am an old school Magic player from the '90s. I gave that up for board games in the '90s as well. Originally I thought Dominion was that one game that would scratch my itch for playing Magic. I was right until now. Battle for Sularia is bad ass..."
– Larry Cruz – READ MORE
"Creating a lasting, evolving card based experience without bogging the base game down with clunky, complicated rules."
– Marc Hall – READ MORE
"My conclusions about the game are that it’s easy to learn, fast and furious to play but layered with tactical nuance that an experienced gamer will enjoy figuring out..."
– ATBZIMARK – READ MORE
Follow up review featuring draft play...
– ATBIZMARK – READ MORE
Sularia was once a highly industrialized and flourishing world; resplendent with lush vegetation and a vibrant ecosystem. She stood out from her galactic siblings as a glittering jewel of silver and green in the desolate void of space. Captains of industry benefited from the natural wealth and stood at the height of Sularian society, directing the excavation of mineral resources and cultivating the rich land.
They did so for profit and built immense financial empires, bringing prosperity to the millions who dwelled within the planet’s burgeoning mega-cities. For many others, however, the rapacious speed with which the feuding corporations sought to glean the smallest advantage was merely a set of ever tightening bars. Hundreds of thousands trudged to work deep underground in sularium, mineral, and ore mines as the titanic lords of Industry – Kazakashi Corporation, Sylek Industrial, Jotune Corp, and Hyperionex – fought to secure an even larger share of the world’s spoils.
Day and night factories produced ever more sophisticated machines that would bury deeper still into Sularia’s crust in search of her vast riches. As they delved into the darkness, the body count soared; tunnels collapsed, methane vents were breached, pollutants rose to contaminate the land, and still the pace of industry increased. As it would until the great cataclysm.