The future of your faction's survival is depending on you! Gain influence and expand your forces to strategically defeat the opposing faction. You win the battle when you reduce your opponent’s health to zero. However, a Battle Commander must be cautious if their opponent is off-initiative. Since Battle for Sularia is a round-based card game, if your opponent is off-initiative, they have the chance to strike back and reduce your health total below theirs and thereby defeating you and winning the game!
Designed by Jesse Bergman and John Kimmel
With one starter set, which we call a battle kit, you and your friend can play with the preconstructed 60 card play decks in a head-to-head 2 player game. The two players can then play in our "60/90" constructed format by customizing their play decks with the additional 60 cards provided in the box! If draft play is more your style, one battle kit also supports 2-4 player draft play!
Each card has a construction point value of 1 to 4. Decks must have a minimum of 60 cards and cannot exceed a total construction value of 90 points. This system pushes the envelope on deck construction and maintains value and interests for all cards.
Engaging two-resource system which includes influence and sularium. Influence increases once per round, while each player uses their influence to establish sites on their turn to help build their sularium stockpiles. Sularium is used to deploy combatants, which are used to attack your opponent's sites.
Simultaneous combat! The game runs on a round-based system, which allows each player to complete their turn before the round is over.
We've forged our own path in terms of game setting. This allows us to explore new content and visuals without restrictions, which in turn provides new players with a fresh start and removes the barrier of entry associated with older legacy games and stories.
Battle for Sularia started as a concept when Jesse Bergman was still studying game design at UAT. In 2011 Jesse showed the game concept to his friend, and now co-designer, John Kimmel. The result of this collaboration was an expandable card game inspired by their mutual interests in trading card games as well as Jesse's passion for real-time strategy games.
Battle for Sularia features a touch of familiar combined with unique mechanics. Set in a vibrant and lush world, Battle for Sularia is an excellent choice for those who love science-fiction, gorgeous artwork, and competitive game play!
"I am an old school Magic player from the '90s. I gave that up for board games in the '90s as well. Originally I thought Dominion was that one game that would scratch my itch for playing Magic. I was right until now. Battle for Sularia is bad ass..."
– Larry Cruz – READ MORE
"Creating a lasting, evolving card based experience without bogging the base game down with clunky, complicated rules."
– Marc Hall – READ MORE
"My conclusions about the game are that it’s easy to learn, fast and furious to play but layered with tactical nuance that an experienced gamer will enjoy figuring out..."
– ATBZIMARK – READ MORE
Follow up review featuring draft play...
– ATBIZMARK – READ MORE
Sularia was once a highly industrialized and flourishing world; resplendent with lush vegetation and a vibrant ecosystem. She stood out from her galactic siblings as a glittering jewel of silver and green in the desolate void of space. Captains of industry benefited from the natural wealth and stood at the height of Sularian society, directing the excavation of mineral resources and cultivating the rich land.
They did so for profit and built immense financial empires, bringing prosperity to the millions who dwelled within the planet’s burgeoning mega-cities. For many others, however, the rapacious speed with which the feuding corporations sought to glean the smallest advantage was merely a set of ever tightening bars. Hundreds of thousands trudged to work deep underground in sularium, mineral, and ore mines as the titanic lords of Industry – Kazakashi Corporation, Sylek Industrial, Jotune Corp, and Hyperionex – fought to secure an even larger share of the world’s spoils.
Day and night factories produced ever more sophisticated machines that would bury deeper still into Sularia’s crust in search of her vast riches. As they delved into the darkness, the body count soared; tunnels collapsed, methane vents were breached, pollutants rose to contaminate the land, and still the pace of industry increased. As it would until the great cataclysm.