Designed by Jesse Bergman and John Kimmel
Utilizes familiar trading card game mechanisms to help get you into the game more quickly and easily, but expands on those concepts with unique mechanisms and new ongoing monthly content for FREE through our Alpha Program.
Balanced play through dynamic round-based combat that ensures all players have an equal number of turns.
Multiple-resource systems that allow you to have something to do on each of your turns, in addition to creating a rewarding card "stack or chain" engagement between all players.
Build sites and position them strategically to set up your defenses and protect your resources from an opponent's assault.
Incorporates a unique point system that creates positive choices and consideration for all cards in the card pool when you build your custom play deck.
Provides complete play sets (four copies) of each card in all our standard packaging—starter sets, faction packs, and command packs.
236 Total Cards
25 Unique Jotune Faction Cards
25 Unique Synthien Faction Cards
9 Unique Mercenary Cards
1 Basic Rules Guide Booklet (TBB)
1 Expansion Rules Insert (BPG)
"I am an old school Magic player from the '90s. I gave that up for board games in the '90s as well. Originally I thought Dominion was that one game that would scratch my itch for playing Magic. I was right until now. Battle for Sularia is bad ass..."
– Larry Cruz – READ MORE
"Creating a lasting, evolving card based experience without bogging the base game down with clunky, complicated rules."
– Marc Hall – READ MORE
"My conclusions about the game are that it’s easy to learn, fast and furious to play but layered with tactical nuance that an experienced gamer will enjoy figuring out..."
– ATBZIMARK – READ MORE
Follow up review featuring draft play...
– ATBIZMARK – READ MORE
Sularia was once a highly industrialized and flourishing world; resplendent with lush vegetation and a vibrant ecosystem. She stood out from her galactic siblings as a glittering jewel of silver and green in the desolate void of space. Captains of industry benefited from the natural wealth and stood at the height of Sularian society, directing the excavation of mineral resources and cultivating the rich land.
They did so for profit and built immense financial empires, bringing prosperity to the millions who dwelled within the planet’s burgeoning mega-cities. For many others, however, the rapacious speed with which the feuding corporations sought to glean the smallest advantage was merely a set of ever tightening bars. Hundreds of thousands trudged to work deep underground in sularium, mineral, and ore mines as the titanic lords of Industry – Kazakashi Corporation, Sylek Industrial, Jotune Corp, and Hyperionex – fought to secure an even larger share of the world’s spoils.
Day and night factories produced ever more sophisticated machines that would bury deeper still into Sularia’s crust in search of her vast riches. As they delved into the darkness, the body count soared; tunnels collapsed, methane vents were breached, pollutants rose to contaminate the land, and still the pace of industry increased. As it would until the great cataclysm.