GAME PLAY

Deck Construction System

Battle for Sularia's unique "60/90" deck construction point system pushes the envelope on deck construction and maintains value and play consideration for all cards in the game. We’ve achieved this by designing cards with a value of one to four construction points. Decks, in turn, must have a minimum of 60 cards and cannot exceed a total 90 construction points.

Resource Management

Battle for Sularia utilizes an engaging two-resource system that includes influence and sularium. Any card can be used as influence, the first resource, which increases once per turn and allows players to establish sites. Sites, in turn, generate sularium, the second resource, which is used to deploy combatants – the primary threat against the opponent.

Threshold and Timing

Unexpected and powerful effect cards can be played over the course of the game. These are known as tactics and conditions, and while they typically do not require resources of any kind to play, they are only playable when their threshold has been met. Since threshold is based on how much influence you have, the more powerful the effect card, the longer you will have to survive in order to play it.

Simultaneous Combat

Battle for Sularia uses a round-based system, which allows each player to complete their turn before the round is over.

Fully-realized World

A science-fiction, post-apocalyptic setting full of amazing and brutal imagery designed to allow players to become fully immersed in their playing experience.


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