FULL-ART BOOSTER PACKS AVAILABLE NOW!

We've been talking about it, we've covered them on Live Stream back in May, and we even ran an invitational tournament with Full-Art Booster Packs. Punch-It Entertainment is excited to release Battle for Sularia: The Battle BeginsFull-Art Booster Packs

 
 

For those of you who know exactly what this product is, no need to read on any further here, other than potentially downloading the checklist for you to reference when collecting all of the cards. You can find the checklist linked at the bottom of this post.

For those of you hearing about this product for the first time here is what this update will provide:

  • Wait, What, Random Packs? I Thought Battle for Sularia was an Expandable Card Game!

  • How to Draft

  • Four-Player Draft Pod Package

  • Individual Packs

  • Set Checklist

Wait, What, Random packs? I Thought Battle for Sularia was an Expandable Card Game!

Battle for Sularia: The Card Game is an expandable card game, which means that the base game will continue to be released in a non-randomized distribution model, where you will always get four copies of every card in the set.  The introduction of the full-art booster packs will not have an impact on the actual standard Battle for Sularia game or how it plays. The full-art booster packs are merely cosmetic upgrades for your deck. The packs allow you to replace our standard card with a beautifully illustrated full-art card.

However, The full-art cards also solved a gameplay variant problem for us as well. All of us here at Punch-It Entertainment are huge fans of limited formats in games like Magic The Gathering. For those of you new to this idea, a limited format means that you have a limited pack of cards to build your deck with.

Battle for Sularia: The Card Game has had a semi-limited format in the form of cube drafting. This meant that players could craft a cube of cards and deal out "packs" to players to select and draft. The format was incredibly fun, but the cube always guaranteed a certain number of cards to be available. This was never a truly random distribution and after a few times doing it, you began to know what cards you could not pass on to an opponent.

With the full-art booster packs, now players can execute a truly random limited format for Battle for Sularia: The Card Game. With each card broken down into ultra rare, rare, uncommon, and common, players will have to make choices when drafting as each of these packs will produce unknown quantities of a particular card.

Full-Art Booster Packs will be broken down into the following distribution:

  • Two Cards: Rare (Potentially one of these cards will be an ultra rare)
  • Four Cards : Uncommon
  • Ten Cards: Common

How to Draft

Drafting Battle for Sularia: The Card Game is easy to do. Here are some things that players will need.

  • Dice, tokens, gems, and some way to track their life total
  • Four packs of The Battle Begins: Full-Art Booster Pack (per player)

Draft Round 1

During Draft Round 1, you will open one pack from your four, and select a single card from the pack. Each other player in the draft will do this as well. Set that card aside, and pass the remainder of the pack to the player sitting on your left. Wait until all players have made a selection and then pick up the pack from the player sitting on your right. Again, you will select a single card from the now smaller pack of cards, and pass the remainder of the pack to the player on your left. This process will continue until all the cards from the packs have been selected. This will leave you with 16 "drafted" cards.

Draft Round 2

Following the same procedure from Draft Round 1, you will open a new pack from your remaining three packs, and select an individual card from the pack. The remaining cards will be passed on to the player on your right. Continue this process passing to the right until all packs have had all cards drafted. This will leave you with 32 "drafted" cards.

Draft Round 3

By this time, you should be feeling comfortable with how the draft works and you will begin by opening your third of four packs. Just like the previous draft rounds you will select one card from your pack and pass the cards to the player on your left. Continue selecting cards and passing the remainder to the player on your left until there are no longer any cards to pass. This will leave you with 48 "drafted" cards.

Draft Round 4

Continue doing the same thing you did in the previous three draft rounds and open your final pack of cards. Select one card from it and pass it to the player to your right. After all cards from this pack have been drafted you will now have 64 cards to work with.

Deck Building

For your first few drafts, I would recommend not setting a time limit on how long a player can spend building a deck. If all the players involved in the draft are experienced Battle for Sularia: The Card Game players, we recommend setting a timer for a 30-minute deck building time limit. Feel free to experiment with this and let us know how much time you feel is necessary to construct your draft deck.

Unlike the standard constructed play format, there are a few differences in deck building that need to be adhered to.

  • Each deck must have a minimum of 40 cards
  • Construction points on cards do not matter during draft play
  • There are no playset restrictions
  • Players are not restricted to a single faction during deck construction.

GAMEPLAY

A draft game is played exactly the same as a standard constructed game. If you are unfamiliar with the rules for Battle for Sularia: The Card Game, please reference and download our Learn to Play Rules Guide: Alpha Edition HERE.

Four-Player Draft Pod Package

 
Full Art Pack_Group_02.jpg
 

We know that some of you only want to draft Battle for Sularia: The Card Game and we think that is great! It is one of the major reasons we have designed and built this product offering; so that it is more affordable and easier to gather your friends and draft.

This package will give you and three of your friends a ready-built draft pod to begin a draft game immediately. If you were to purchase each of the packs individually, you would need 16 packs at $5.99 per pack for a total of $95.84. With a discounted price of $89.99, this is the most affordable way to draft Battle for Sularia: The Card Game. Combined with at least four players, this pod package makes for the perfect draft experience.

Individual Packs

 
 

Individual packs are an excellent way for you to add full-art cards to your favorite Battle for Sularia: The Card Game decks. It gives you that extra cosmetic customization that sets your deck apart from others across the table for you. 

Punch-It Entertainment will continue to offer individual packs for players to purchase on an as-needed basis. And of course, we encourage you to trade these cards amongst your friends to help you collect and complete the set.

Set Checklist

Attached below you will find the complete set checklist, which you may download and print off.  This checklist can be used as a guide to helping you complete the full-art set. Additionally, we have included check boxes for any additional promo cards that may exist for this set.  

The Battle Begins: Full-Art Booster Checklist
 

JULY 2018 UPDATE

Written by: Jesse Bergman


We are back again with a brand new update regarding what you can expect this month in the world of Sularia. July is in full swing and as the dog days of summer descend on us, now is a great time to grab a cold drink and read all about Battle for Sularia: The Card Game!

The Good, The Bad, and The Savage an Exsularian faction pack is now available for pre-order on our website, and so far you guys have all rocked it out of the park by pre-ordering and showing your support. We have a little less than two weeks left on the early pre-order and then we are moving on to to the release of the full art booster packs. If you want a more detailed look at our release schedules please check out this post here: 2018 Roadmap

What you can find in this update:

  • The Good, The Bad, and The Savage Pre-Order
  • Reign of Terror development/production update
  • Alpha Program/Omega Program release schedule change
  • Escalation Series Pack 6 Card Update
  • Alpha Program July Promo Cards

The Good, The Bad, and The Savage Pre-Order

The Good, the Bad, and the Savage are still on pre-order until July 20th. At that time we will be shutting down the discounted pre-order price and the exclusive promo cards, which includes an early released play set of Disruption. If you simply don't want to pre-order we understand and The Good, the Bad, and the Savage will be available for general release in November.

We will continue to provide development and production updates over the coming months regarding this release.

Reign of Terror Development Update

Reign of Terror is progressing along nicely. We are currently receiving the final illustrations, which we will be put into final template cards. At that point, we will run each card through our quality assurance process to look for typos and template issues. 

We anticipate that Reign of Terror will be sent to the printer by mid-August and will be shipping to us by mid-September. Because of the process, we are using we have reduced our shipping times substantially and are able to deliver this product in early October is very doable. Of course, if we can speed up the timeline up we will and as always we will do our best to avoid any potential setbacks or delays.

 
 Deathspore Forest Art By: Ascary Lazos

"Deathspore Forest" by Ascary Lazos

 

Alpha Program/Omega Program Release Schedule Change

We are halfway through the first year of the Alpha Program as we laid it out last December. We are looking to make a few changes in how Alpha Program and Omega Program releases going forward. Up to this point we have released Alpha Program packs and promo's on the first Tuesday of every month. 

This release schedule seemed to be working well when it was only the Alpha Program. As we step into the future and Omega Program products begin releasing monthly as well we feel that we need to remain focused at the start of each month on the general release model. What this means for you is that we will be transitioning the monthly release schedule as follows:

The first Tuesday of each month: Omega Program Release
The third Tuesday of each month: Alpha Program Release

Now some of you may already be asking how does this impact the Alpha Edition promo cards. This is a good question, and we have been so very pleased by the response and support for those cards over the last few months. We will be continuing with those cards but they will be released to our web store on the third Tuesday of every month and will be removed when they are replaced by the new card on the following month.

These programs are still a learning curve for us here at Punch-It and we want to make sure that the releases make sense and work within our timelines. The Alpha Program and the Omega Program represent a lot of work for us and we need to manage that work as best as possible. 

Of course, we always listen to our community and your feedback is greatly appreciated on these sorts of items. Please feel free to jump into our Facebook community or sign up on Slack to interact with us and let us know your thoughts on these changes. You can always comment below this post as well.

Escalation Series Pack 6

July brings the newest command pack to be released into the Alpha Program. This is the mid-point for the series and with it comes a whole batch of Mercenary cards to add to your deck building arsenal.  

 
Alpha Program_CPS1-P6_01.jpg
 

Lone Wolf

The Mercenary faction has always had a big impact on Sularia. Lone Wolf is no exception to this. Many factions find themselves in situations where if they had a powerful combat trick they could leverage advantage in an early stage of the game to potentially set their opponents back. Lone Wolf allows each and every faction early game threats to be site killers. 

This is balanced against the cards scope, which only allows it to be played on an individual combatant who is attacking a site alone. This means that while you send a joint strike force of combatants at another site on an opponents board, you are also only sending one combatant at a second site. It is a risk that you are telegraphing your combat trick to your opponent and they may be able to defend it appropriately.

 
 

Exposed

With the Exsularian faction's release on the world of Sularia, there are now two factions who are very good at deploying their threats into the hidden zone. An in some cases those threats may never leave. One of the more powerful Synthien plays is to put Projectus Immunis into the hidden zone and give one of your combatants each round a permanent immunity to damage. 

Exposed entering the fray helps players when their meta is running rampant with powerful hidden zone plays. Its ability is simple in practice but can have a big impact on how games resolve. Players can use Exposed to pull a Solomon out of hiding or a Spirit Warrior, both significant threats that can have big impacts on the game as it goes on. 

With skillful play Exposed can even get that projectus out of hiding, and help make sure the threat can be managed.

 
Mercenary Card_Exposed_Screen Demo.png
 

Crazy Joe

I have already done a write up on Crazy Joe for our Reign of Terror Kickstarter campaign, but I'll spend a moment recapping that here today for those of you that may have missed the article. If you are a fan of the fiction you know that Joe is one heckuva crazy mercenary. He has all the big guns. Joe even set up his shop in the hollowed out husk of a Hekaton Warhulk.  He pairs perfectly with Crazy Joe's Explosives to offer the ability to put out and remove two explosive counters, but the depth of his ability doesn't end there.

There are many powerful sites in the game that have activate abilities. Joe allows you two activations of those abilities for a major upswing. Sites like Metamorphosis Chamber, Ashfall Plains, and Hive of Cera in the Protoan. In the Exsularian second activations of Stockade can be decimating to a low sularium cost board state. Of course, we all want to live the dream of a second activation of Centropolis on the Synthien side, and even extra activations of Storm Citadel on the Jotune can have big game implications.

To us here at Punch-It Joe is the perfectly designed Mercenary card because it has impact and value in all factions at this stage of the game and can potentially get more powerful as the game evolves.

 
 

Disruption

Disruption is a card that has a major impact on the game of Sularia. Up until the release of Disruption only one faction had an outlet for defusing condition cards. The Synthien card interference was a monster in the 2017 National format as it put opposing players behind the curve. Defusing an Art of War, or a Master Mining program had very large gameplay impacts.

As more and more conditions come out, it becomes important that a threat exists that helps prevent conditions from becoming the safest plays for an opponent. While they should remain safer than other cards on the battlefield such as sites or combatants, they should not be considered surefire guarantees for success in deck builds. Even if a player doesn't run Disruption, deck builders will now have to respect the existence of the card and its impact on gameplay. 

 
 

July Alpha Program Promo Cards

With the Exsularian currently in pre-order, we only felt it was fitting that they be the feature of this month's promo cards. Solomon "The Pariah" and Zed "The Constable" both see a ton of play in Exsularian decks and we wanted to provide you with two of the factions heavy hitters for their inaugural release. 

 

We hope you are all enjoying the summer months and still getting a few games of Sularia in, the back half of this year is loaded with exciting stuff from the full art boosters, to the release of both Reign of Terror and The Good, The Bad, and The Savage. We are releasing more information regarding 2018 Nationals in the coming months and we can't wait to see all of you at it and ready to do battle and claim the prize as the best.

Until next time, see you on the battlefield!

STATE OF THE GAME 2018

Written by: Jesse Bergman


Battle for Sularia has been out for a little over two years now and we love all of the feedback and competition that has derived from its release. Every year in June we revisit the state of the game and talk about any issues that we see regarding the game. 

This update always serves to shape the Omega Program for the coming year.  In this update, you will find the following items:

  • Errata
  • Restriction
  • Bans
  • Formats Affected

Errata

Last year we errata'd both Verker "The Berserker" and Centropolis to have a construction cost one point higher than their printed values. When we ran a casual tournament at GPGF we realized that many folks had not seen those errata's and submitted decklists with construction costs on those cards 1 point under their new values. 

Of course, in that tournament we had everyone update the cards so that they were aware of the changes and the tournament lists were checked for legality and accuracy.  We will begin offering updated cards soon on our site to replace these cards if you so choose. Additionally, the Full Art Booster packs launching later this summer will also provide the correct construction costs on these cards.

For 2018, we do not need to adjust any additional cards and we will retain the errata's from 2017.

Errata List

  • Verker "The Berserker" has a printed construction cost of 2cc, the card should have a construction cost of 3.
  • Centropolis has a printed construction cost of 1cc, the card should have a construction cost of 2.

Restriction's

Last year we were seeing an alarming deck list arise out of the current card pool that was degenerate to the competitive metaspace. Furtim Braccae was punishing to the meta and there were not sufficient enough answers to provide valuable interactions. 

Going into 2018 we don't feel that Furtim Braccae can come off of this list quite yet, but we will continue to test and analyze the meta and use the Alpha Program to determine if and when he can be removed from the list.

With the restriction of Furtim we saw another card rise in power, but typically was not being used in a majority of competitive decks. That was up until recently when internal testing and Alpha Program tournament results showed another card causing very degenerate gameplay states and very high win rates. 

While we never take these situations lightly, and we always do our best to balance designs, the first card to be restricted was a backer designed card from our original campaign, and this card is also in the same boat. One of the challenges we faced offering backer designed cards was whether they could be considered tournament legal at all. We ultimately landed on that they should, but they have also proven to be the most difficult cards to balance and develop internally. 

As you can most certainly ascertain from this update, we are adding one additional card to the restricted list for the Omega Program this year. We did not come to this decision lightly, in fact in our internal testing we proceeded all the way through Escalation (Command Pack: Series 1) testing and into the Command Pack: Series 2 (CPS2) line of cards before we ultimately decided this card was only going to grow in power with more cards introduced into the pool.

Restricted cards in competitive play can still be used in decklists but they are restricted to only one copy of the card in order to reduce the consistency of the deck.

Restricted List

  • Synthien - Furtim Braccae
  • Mercenary - Dr. Lehner "Time Hopper"

Bans

Last year we determined that no cards in the card pool would require a full-out ban from the format. I'm happy to announce in 2018 that we do not feel that any cards warrant a ban at this time. We always monitor our tournament results, our National Championship, and our community.


Formats Affected

Each one of the above-mentioned changes will impact legality for Alpha Program and Omega Program tournaments for 2018 and early 2019. If we see a situation arise that requires an update to this state of the game we will post it on our blog and through our email lists.

We hope that this update provides you with insight into the meta and additionally helps everyone have enough time to prepare their decklists for upcoming tournaments in both the Alpha and Omega formats.

These restrictions will go into effect immediately on this date:
July 12, 2018.

As always we want to hear from you, head over to our Facebook community or comment here with your thoughts on this update and Battle for Sularia in general.

BATTLE FOR SULARIA 2018 PRODUCT ROADMAP

Written by: Jesse Bergman


Hello, Battle Commanders. We are excited to spend some time today laying out exactly what you can expect from Battle for Sularia: The Card Game in 2018. This post will detail all of the Omega Program releases and their exact release dates so that you can prepare and plan for them. While Reign of Terror: The Protoan wasn't successful on Kickstarter we were able to secure some additional funding from an outside source which enables us to pivot and move forward on development of future Battle for Sularia: The Card Game releases.

What you'll find in today's blog:

  • Previous Battle for Sularia Products

  • Battle for Sularia: Reign of Terror - Faction Pack

  • Battle for Sularia: The Good, The Bad, and The Savage - Faction Pack

  • Battle for Sularia: The Battle Begins - Art Booster Pack

Grab your favorite snack or beverage and let's jump into this update with both feet!


Previous Battle for Sularia Products

We've been analyzing the state of the game and trying to decide what is the best way to make Battle for Sularia: The Card Game as approachable as possible for new players and that the upcoming releases plugin in as relevant as possible. Because of this, we felt the need to re-evaluate Battle for Sularia: The Battle Begins  and Blood, Profit, and Glory: Command Pack releases. This ultimately came down to card counts and how to ensure proper balance when Reign of Terror and The Good, The Bad, and The Savage release later this year.

The Battle Begins has 21 Jotune, 21 Synthien, and 3 Mercenary cards in the release. Blood, Profit, and Glory added 4 Jotune, 4 Synthien, and 6 Mercenary cards to the game. As we look at Battle for Sularia: The Card Game moving forward, we feel that the Blood, Profit, and Glory release is so important for every player to have that it can no longer be its own expansion. Instead, we will be rolling The Battle Begins and Blood, Profit, and Glory into one new product called Battle for Sularia: The Battle Begins - Starter Set.

In the short term, users who order this starter set will still receive both packages independently. If and when a re-order is necessary for these SKUs, we will proceed with ordering them as a complete unit in one box.  For all of you that already own Battle for Sularia, but do not own Blood, Profit, and Glory; we will continue for only a short while longer to offer the product as it's own separate game expansion. This was not an easy decision for us to make, but as we focus on growing Battle for Sularia: The Card Game this year and into the future, we felt this was our best option moving forward. Ultimately, the goal of this combined offering is to help ensure the most enjoyable game play experience for new players right from the start as well as get them get up to speed more quickly to our existing players who typically own both products already.


Battle for Sularia: Reign of Terror - Faction Pack

We are excited to announce the Reign of Terror, a Protoan Faction Pack for Battle for Sularia: The Card Game!

Release Date: October 1st, 2018
Early Pre-Order Dates: April 20th, 2018 - June 5th, 2018


Reign of Terror features an all-new core faction for Battle for Sularia: The Card Game! A faction pack is a stand-alone expansion that includes a pre-constructed starter deck and additional cards in complete play sets. Faction packs include 25 faction specific cards, with four copies of each card, for a total of 100 cards.

Reign of Terror features the Protoan and new keywords, such as HARDENED, LAIR, VIRUS, and CHALLENGE. Players will find the Protoan introduce a number of exciting new strategies that will significantly alter the way the game is played. 

Early Pre-Order Exclusives

Players who participate in the early pre-order will receive some additional exclusives that will no longer be available after June 5th, 2018.

Pre-Order Exclusives_Protoans_Preview_01.jpg

Crazy Joe Mercenary Card

Crazy Joe is a Mercenary that will be released in our Battle for Sularia: Escalation Series - Command Pack expansion boosters in 2019. However, players who pre-order Reign of Terror will get a play set of him to start using early and before his official release in 2019!

Alpha Edition Hive Queen and Terrorbite

Have you seen our monochromatic Alpha Program cards?... No? Then, head over to the Alpha Program page and check them out. Go ahead, we'll wait! Hive Queen and Terrorbite are only going to be available as exclusive Alpha Program monochromatic full-art cards through this pre-order. You do not want to miss out on this opportunity to get these cards. Once they are gone, that's it—they are gone!


Battle for Sularia: The Good, The Bad, and The Savage - Faction Pack

We are excited to announce The Good, The Bad, and The Savage, an Exsularian Faction Pack for Battle for Sularia: The Card Game!

Release Date: November 1st, 2018
Early Pre-Order Dates: June 8th, 2018 - July 20th, 2018

The Good, The Bad, and The Savage features an all-new core faction for Battle for Sularia: The Card Game! A faction pack is a stand-alone expansion that includes a pre-constructed starter deck and additional cards in complete play sets. Faction packs include 25 faction specific cards, with four copies of each card, for a total of 100 cards.

The Good, The Bad, and The Savage features the Exsularian and a new keyword—PREEMPTIVE. The Exsularian further expand the BOUNTY keyword and introduce a new characteristic—Ruffian. Players will find that the Exsularian will not only expand on the depth of Sularia's more colorful inhabitants, but also introduce trickster-ish new ways to control the battlefield through anarchy, deceit, and outright criminal maliciousness to defeat their opponents.

More coming soon!


Battle for Sularia: The Battle Begins - Art Booster Pack

We are equally excited to announce The Battle Begins: Art Booster Packs, a collection of randomized cosmetic-only full-art card packs for Battle for Sularia: The Card Game!

Full-Art_Fenris_Preview_01.jpg

Release Date: August 1st, 2018

For the first time ever, fans of Battle for Sularia: The Card Game can acquire every card from The Battle Begins - Starter Set in full-art glory. As an additional bonus, these full-art boosters will provide players an opportunity to booster draft Battle for Sularia! We are excited to share more details on these packs in the coming weeks and months leading up to their launch on August 1st, 2018.

Keep up to date on our blog and/or newsletter to learn more about these packs!


As you can see, there is a lot of exciting new content coming to your favorite game this year and we want to stay engaged with you throughout the process. We are actively building our community over on Facebook. If you #deletefacebook or never signed up in the first place—no worries—we have established a Slack channel just for you! We hope to hear from you in those places and we will be back next week for an update regarding Reign of Terror.

Join the Facebook Community

Request to Join the Slack Channel



 

APRIL 2018 UPDATE

Written by: Jesse Bergman


Hello, battle commanders back again with a brand new update regarding what you can expect this month in the world of Sularia. April is a very much for Battle for Sularia and the Alpha Program. Read on to learn about the Kickstarter, and the April Alpha Program updates.

Reign of Terror: The Protoan is now funding on Kickstarter and we have until April 20th, 2018 to reach our goal of $9,975. The Alpha Program continues to evolve and we will discuss all of those things in this update.

What you can find in this update:

  • Kickstarter - Reign of Terror: The Protoan
  • Command Pack Series 1: Pack 3 Card Update
  • Alpha Program April TTS Tournament and Info
  • Alpha Program April Promo Cards

Kickstarter - Reign of Terror: The Protoan

Reign of Terror: The Protoan was launched on Kickstarter March 27th, at 10:00 am and a number of our faithful backers were ready to pledge. Because of that, we had our second best opening day on a Kickstarter ever. Our best is still held by Blood, Profit, and Glory.  The Protoan missed the mark of best by 8 backers is all. We love all of the support and want to take a moment just to thank all of you for being so awesome!

We've had numerous reviews come in before the campaign and it has been very encouraging as we have not had a single negative review from anyone at all! This is astounding and we cannot be more pleased with the results.

To learn more about the campaign please head over to: Reign of Terror: The Protoan

We also started testing a brand new idea of live streaming across YouTube. Our first stream can be viewed HERE.

We also did a Let's Play session using the Protoan which can be watched HERE.

Going forward in this campaign and potentially post campaign we will be hosting live stream Let's Plays of the Alpha Cards each Wednesday, starting at 7:00CDT and going for one hour. We hope many of you will tune in and potentially get a game or two in with us over Tabletop Simulator.



Command Pack Series 1 Pack 3

April brings the newest command pack to be released into the Alpha Program and much like March's release, there are some cards here your collection simply cannot be without.  

Jotune Card

This month's Jotune card is a fantastic and affordable tactic. Path of Enlightenment is a serious contender for the card of the pack allowing the Jotune to have a draw engine outlet for any sularium they might have laying around. This card is how the Jotune players can fuel more combatants into their hands and boy is it nice to deploy a Gray Harrier and before it resolves, pay additional sularium to draw cards to your hand.

With the state of the Jotune currently, if a player built a lower cost curve of combatants in their deck, they would start to rely solely on top decking after round 4 or 5. With Path, they can refuel their hand of cards more effectively and strategically, instead of relying only on luck. Which, thematically speaking, also matches up with their superior tactics and focused training—according to their lore.

 
 

Synthien Card

Not to be outdone by the Jotune, the Synthien are ready to turn up their power to 11. Neural Network Boost is another powerful Synthien condition. At 4 cc (construction cost) and 2 sularium maintenance, this card is both expensive in deck building and expensive to remain in play. What makes Network Boost more reliable than Path for the Jotune is the consistent one extra card during the draw phase.

Additionally, combining this card with Dr. Lehner gives the Synthien player 6 cards before your opponent is allowed to draw. This is a very powerful card for the Synthien, but one that they can afford with their enhanced ability for the mining and processing of sularium.

 
 

Protoan Card

The Protoan are getting a brand new Type 1 site to add to their arsenal in pack 3 and this card is quickly becoming one of our favorites in deck builds. At 3 cc, it is expensive to play, but more than makes up for it in gameplay impact. Coming in as a four influence site, Hive of Cera does just about everything a Protoan player could ask for. The birthing grounds of the original Primordial Cera from pack 1, the Hive is going to produce more 1/1 Terrorbite tokens. Not only that, it will allow you to search for additional copies of Cera for buffing your Primordial Cera even faster.

Combined with Crazy Joe, the Primordial Cera will become a monster on the battlefield very quickly and one that the opponent cannot allow to remain unchecked.

 
 

Exsularian Card

The Exsularian are a faction never to be outdone by the others on Sularia. They have fought, salvaged, and gambled their way to a place in the world and Feeling Lucky is right at home with this faction. Following the theme from last month's card, the Exsularian care about their influence on the world of Sularia, and nothing like a little Power Broker'ing to success with Feeling Lucky.

Don't have a site to play this turn?—no problem—if you're Feeling Lucky, you'll likely end up with a handful of powerful tactic and condition cards. Everything an Exsularian player could hope for to ensure victory against the steepest of odds.

 
 

April TTS Tournament 

It's time to signup again for our monthly Tabletop Simulator tournament. This month will be held on April 14th at 12:00CDT. The entry is free to anyone with the mod, and the prize to the winner will be their choice of an Alpha Promo card set from April. Normally, we try to hold these tournaments on the third Saturday of every month, but we will be attending Pretzcon and running a real life Alpha Tournament there instead.

Sign up for free on our Alpha Program page

Additionally, all Alpha Program cards released to date, including April's pack, are legal for this tournament and can be found inside the mod. 


Alpha Program April Promo Cards

The Alpha Program April promo cards will be released today for you to begin pre-ordering. You can expect an email coming soon after this update with the promo codes for these cards. If you are not already signed up for the Alpha Program, be sure to signup on our Alpha Program page and you should receive the email codes in your inbox in about 24 to 48 hours after you signup. Be sure to check your spam folder though, as many users have reported the email going straight to spam.

In celebration of the Kickstarter, let's officially welcome the Protoan to the Alpha Program with the brand new monochromatic cards for Parasitex and Syrana. You will not want to miss adding these to your collection!

 
 

April looks to be an absolutely awesome month to be a Battle for Sularia fan and we hope you agree. Be sure to check us out on our live streams during the campaign and don't forget to get your promo cards ordered before they leave the store!

Until next time, see you on the battlefield!

REIGN OF TERROR: THE PROTOAN KICKSTARTER—STARTS IN LESS THAN 24 HOURS!

REIGN OF TERROR: THE PROTOAN KICKSTARTER—STARTS IN LESS THAN 24 HOURS!

The Reign of Terror: Protoan is less than 24 hours away to go live! We're very excited to have the game move forward in this direction. We're also extremely grateful for the support and patience our community has had for this new stand-alone expansion to come out.

ALPHA PROGRAM MARCH 2018 UPDATE

Written by: Jesse Bergman


Hello, commanders back again with a brand new update regarding what you can expect this month in the Alpha Program. March will see lots of activity involving Battle for Sularia and the Alpha Program and we can't wait to show you this month's cards and brand new promo cards!

The Alpha Program is now in high gear as over 50 of you have downloaded the program since it's inception! We are so very pleased with the amount of participation and feedback we are getting. 

What you can find in this update:

  • Kickstarter - Reign of Terror - Part 1 - Protoan Faction Pack
  • Command Pack Series 1: Pack 2 Update
  • Alpha Program March Tabletop Simulator Tournament and Info
  • Alpha Program March Promo Cards

Kickstarter - Reign of Terror - Part 1 - Protoan Faction Pack

 
 

The Protoans are coming to Kickstarter on March 20th of this month and here is what you can expect from the campaign.

We had discussed in the Future of Sularia update that we would be running the campaign with only trying to fund the remaining art needed for this faction. When we started doing the math on this we realized we should probably just simplify things and offer a single pledge that would get you Faction Pack: Protoan. Existing Battle for Sularia customers will pledge for the Protoan and they will be delivered later this year. No need to hold onto your coupon code and order them from us at a later time. 

Additionally, if you are a new Battle for Sularia customer you will find an additional pledge amount that will get you all of the content up to and including the Protoan. This will bring you up to speed with anyone else that is already into the game.

You will find in this campaign a few things of interest.

  • New Playmats
  • Add on Accessories
  • Add on Promo Cards
  • Social Stretch Goals
  • Stretch Goals to make Reign of Terror—Part 1 a retail pack versus a print-on-demand project.
  • Alternate Art Card Stretch Goals
  • Faction Pack: Exsularian Stretch Goal

We will be announcing more about this soon, but be sure to mark your calendars as we will go live at 10:00 am CDT on March 20th. Over the coming weeks, we will create an event in our Battle for Sularia Facebook community that you can join and we might even be doing a few fun things there during the campaign that you won't want to miss!


Command Pack Series 1: Pack 2

 
 

March signifies the newest command pack to be released into the Alpha Program and much like February's release, there are some cards here your collection simply cannot be without.  We have decided internally that we will not be issuing errata's to alpha cards as we get feedback. Instead, your feedback will be directly applied to the final Omega Program releases based on everything we've collected from you as well as from our internal testing. So please rest assured that we've heard you and we are going to make changes, we just are not going to deploy those into the Alpha Program. So without further ado, we should dive right into this month's promo cards.

Jotune Card

This month's Jotune card is a doozy. A brand new Jotune Type 1 combatant for 3 sularium and only 1 construction cost! Jotune deck builders can now rejoice as they incorporate strong combatants that cost points without needing an expensive type 1 to enable the Art of War. 

To further push the Jotune strategies, Lord Ashgar poses a powerful ability that lets him defuse tactic cards! This is just the first of many cards that will start to see a major uptick in counter play existing in the metagame. Not only for the Jotune but for the other factions as well.

 
Jotune Card_Lord Ashgar_NEW Screen Demo.png
 

Synthien Card

The Synthien have always had big powerful mechanized robots like the Hydra Reaver, Assault Synthoid, and everyone's favorite Hekaton Warhulk. For those of you that prefer to play Synthien for their combatants then this month's combatant is perfect for your arsenal. The Warp Stalker is a powerful 2 sularium combatant for play. At 5 attack and 1 defense, the stalker is vulnerable to direct damage counter play from the likes of Booby Trap, Vassad Saboteur, and Solomon. But the ability and Hidden more than compensate for this weakness. 

At 3 construction cost, the Warp Stalker is expensive in the deck, but this decision was based on the idea of preventing huge burn tactics like Feedback, Sularium Tactical Assault Beam, and the early game aggro threat from taking over the meta. We do look forward to hearing your thoughts on this card because it has the unique ability of really pushing through early sights, and a single Animus turns it into a 7/1 Alpha Strike!

 
Synthien Card_Warp Stalker_NEW Screen Demo.png
 

Protoan Card

Last month the Protoan got a type 1 combatant that showed how each card in their deck will have significant value. This month the Protoan are getting a card that prevents getting hard locked in one of their most challenging matchups. Protoan players will begin to fear the Synthien as cards like Sularium Storm, Centropolis, and Satellite Network Facility are very good against them. Infestation presents for the first time ever a card that defuses a site and its abilities. Much like how Interference or Disruption can hit conditions, Infestation is providing the same ability targeted directly at our opponent's sites. 

As a reminder, this defuse ability will not only remove the card text from the text area, it also can turn off the built-in sularium production of that site. This is a powerful tactic for the Protoan to use to help keep and maintain their tempo after board wipes and other major controlling efforts. Please remember with this card that it cannot target a site that is resolving off of the command chain, that site must resolve to play before it can become a legal target for infestation.

 
Protoan Card_Infestation_Screen Demo.png
 

Exsularian Card

Power Broker represents exactly what the Exsularian want more than anything, influence, on the world of Sularia. With each Power Broker in play, Exsularian players can push up their influence level significantly, allowing themselves to potentially skip the middle of the site curve and go on to much larger influence costing sites.

Additionally, Power Broker helps synergize and push up one of their most effective 1 construction cost combatants—the Tackey. Exsularian combatant strategies should have some number of Tackey cards in their deck, and Power Broker at this stage is pushing players deeper into Tackey as a staple. Additionally, Power Broker used during the Influence phase also increases your Influence generation, enabling some of those higher cost tactic and condition cards to come online earlier in the game than they can without Power Broker.

 
Exsularian Card_Power Broker_Screen Demo.png
 

March TTS Tournament 

We have on our site at the time of this blog update the signup for the March Tabletop Simulator Tournament. The winner of this tournament will get a set of either Projectus Immunis or Lord Oathki "The Hawk" Alpha Program cards for free! 

The tournament will be held on Saturday, March 24th, starting at 12:00CDT and should hopefully be concluded by no later than 6:00 pm that day. However, that is subject to change based on participation. If we have less than 8 players we will play a round-robin format, and over 8 players we will switch to a Swiss format. At 16 players we will cut after 4 rounds to the top 4 and play a semi-final and final match.

Sign up for free on our Alpha Page. Please remember that CPS1P2 is legal in this tournament.

 

 
 

Alpha Program March Promo Cards

The Alpha Program march promo cards will be released today for you to begin pre-ordering. You can expect an email with the codes for these cards today, and if you are already signed up for the Alpha Program you are good to go to purchase them. If you are not signed up, be sure to use the signup form on the page and we will email you the promo codes within 48 hours of your signup. If you do not get the email, be sure to check your spam folder, then please email us at webmaster@punchitent.com and we will provide you with the codes directly.

Let's officially welcome Projectus Immunis and Lord Oathki "The Hawk" to the Alpha Program! We think they look pretty awesome and hope you do too!

 
 

Phew, March is a busy month, but we are super excited at the possibilities and cannot wait to add even more to the list as we go. As always stay in touch with us by signing up for our newsletter or following us on your preferred social media platform and we will be back soon with even more exciting stuff to talk about.

ALPHA PROGRAM FEBRUARY 2018 UPDATE

Written by: Jesse Bergman


Hello, battle commanders. We’re back here again with a brand new update regarding what you can expect in the Alpha Program. This February will see lots of activity involving Battle for Sularia and the Alpha Program as well as our website.

John is working very hard to roll out our new web platform and we had hoped to have this site rolled out by now, but like all good things, it takes time and we have to wait just a bit longer. The Alpha Program doesn't wait for our new website, so we are going to continue to push content forward and out to you over the coming weeks.

What you can find in this update:

  • Command Pack Series 1: Pack 1
  • Alpha Program TTS Tournament and Info
  •  New Alpha Program page on our website for all things related to the Alpha Program.
  • Learn to Play Alpha Rules
  • Alpha Program February Promo Cards

Command Pack Series 1: Pack 1

On February 6th, 2018 we will release Command Pack Series 1: Pack 1. Which is a really fancy name for 4 brand new cards inserted into the Alpha Program. As a reminder, these cards are completely legal and ready to be played in Alpha format events. So get to downloading these print and play files as soon as possible because you do not want to miss out on some of these cards.

Card #1 - Harrier's Perch

Harrier's Perch is a brand new idea for a mechanic inside of Battle for Sularia and one that is unique compared to other strategy card games. We are beginning to play with an idea of reducing card construction cost by paying for other cards.

Harriers Perch is the culmination of that idea, where players can invest in it and get a powerful ability that allows you to search for a Gray Harrier. Additionally, it drops the construction cost of cards with Harrier in their name to one! We cannot wait to see what all of you Battle Commanders come up with and as you can be assured we are preparing to play more on this card in the future, with more Harrier fliers in the Jotune design.

Card #2 - Sularium Storm

Continuing in the spirit of the design of Harrier's Perch, the Synthien get a powerful new ability card and one that helps keep those Harriers from getting too far out of line. Sularium Storm is a powerful new direct damage ability that gives the Synthien a great answer to many of the powerful meta decks. In addition, Sularium Storm reduces the construction cost of Sheild Generator Installation to one.

This enables the Synthien player to build with more powerful effects by reducing the number of sites that cost more than one. Freeing up valuable construction points gives Synthien players many new options.

Card #3 - Mayhem

Mayhem is a powerful condition for the Exsularian. The Exsularian have two, already good, conditions in the form of Distraction and Secret Stash, but Mayhem gives them one of their first proactive condition cards and boy is it a doozy.

Players against Exsularian better be ready for the onslaught of site punishing removal cards and adjust their strategies to compensate for the early site losses.

Card #4 - Primordial Cera

Primordial Cera continues on the design thread of powerful mythical creatures in the Protoan design. We established this thread in Reign of Terror with Syrana, Parasitex, Dragos, and SKOBN. The main difference being is that Primordial Cera offers a powerful Type 1 that only costs one construction point to place into the deck.

The Cera continues to grow more and more powerful with each new deployment, which is also a great new mechanic that plays off of the draws where player's get more than one copy of it. This continues the thread of player's having uses for Protoan type 1’s when an additional copy is drawn.

Alpha Program TTS Tournament

I am excited to announce our first every Alpha Program TTS Tournament. It will be held on Saturday, February 17th, 2018 starting at 12:00 pm CDT. The Registration for the tournament will be uploaded within the next few days to our web store and will be a free entry.

The prize pool for this tournament will be one playset of either the Alpha promo Animus Vox or Lord Fenris. Depending on the entry count the tournament will be either a round robin or a swiss round system with qualifiers. This decision will be made prior to the tournament and be communicated with entrants at least 24 hours before the tournament start time.

You will need an updated copy of the Battle for Sularia mod found on Tabletop Simulator. You can download the mod today, and before the tournament, the Reign of Terror and CPS1 Pack 1 cards will have been added and updated appropriately. We are aiming to have this update completed by early next week.

Use this link if you already have TTS and just need to get the Official modification:

Download from Here

Introducing the Alpha Program Resource Page

Our website is receiving a new link and subsection under Products -> Battle for Sularia. This new subsection is called Alpha Program and is the definitive resource for all Alpha Program material.

You can jump to that section of this site by following this link:

Alpha Program Page

The page is laid out with the latest Alpha Program release featured at the top, next you will find the Alpha Program signup form, followed by this month's current Alpha Program promo cards, and then finally you will be able to provide feedback regarding any of the Alpha Program cards through our feedback submission form.

We hope that you will bookmark this page and return to it often as your feedback is crucial to the success of the Alpha Program. Please note, when John has the new site up and running in the next week or so, we will send out an update on this link. The Alpha Program and the future of Sularia design are directly impacted by you the players, and this means open lines of communication are imperative for this program and idea to be successful. While feedback is purely optional, we do appreciate it greatly!

Learn to Play Alpha

As mentioned previously your feedback is so crucial to Battle for Sularia's success. The first line of defense in that is our rules and updates to the rules. We need your help as valuable Alpha Program members. Please read through this document and use our feedback form to report any issues.

Learn to Play Free Download

Nothing is out of bounds on this feedback, if you feel the rules need a better layout, need more information, less information? You are our first line of defense in releasing high-quality products.

We hope that your feedback will begin coming in rather soon, in order for us to turn this document over to John and let him do his design wizardry that makes all Punch-It products adhere to the highest quality possible.

February Alpha Promo Cards

Not much to say here, if you are an Alpha Program member you will be receiving an email shortly that will have the promo codes necessary to order these cards for $5 + shipping. For those of you overseas, have no fears, we've been able to secure a reasonable way to ship these cards to you each month which for the first time ever will allow our website to ship directly to Canada, and the EU. Please keep in mind these promos will originate from the US so we cannot guarantee there will not be import surcharges, but as our game continues to grow we will continue to expand our fulfillment channels and make additional improvements.

Now onto the Cards Themselves!

 
AlphaOmega_B4S_LoRes 01.png
 

I hope you think these look as good as the team here does! John keeps pushing the limits on what we can do with our original card designs and this is another great example with how versatile those designs have been. We think every Battle for Sularia collector will want to add these to their collections. These cards will not remain in our store forever, in fact, they will be removed from the store February 28th, 2018. So don't delay and get your orders in before then. Because once they are gone, they will not return. Seriously. You can expect brand new promo cards in March—boom!

Well, that's it for this update. Thanks for getting this far!  And as always, if you have any questions please feel free to comment below and don't forget to like this post and maybe consider sharing it with your local communities as well.

Until next time Battle Commanders!

AN INTERVIEW WITH NATIONAL CHAMPION, DUSTIN ROGERS

Written by Jesse Bergman


I recently had the pleasure of interviewing Battle for Sularia's 2017 National Champion, Dustin Rogers, from Kansas City, Mo. Dustin and I discussed how he got into Battle for Sularia, his process to prepare and win Nationals, his thoughts on an underplayed card, and the Alpha and Omega Program. You do not want to miss out on his insight!


 
 Nationals 2017, From Left: Jesse Bergman, Dustin Rogers, and John Kimmel

Nationals 2017, From Left: Jesse Bergman, Dustin Rogers, and John Kimmel

 

Jesse Bergman: I have the pleasure today of interviewing the Battle for Sularia 2017 National Champion, Dustin Rogers. Dustin, obviously I want to give you a big congratulation on the win, I know that field was diverse and very well played. Before we jump into your Nationals experience, let's talk a little about your card game history. Is Battle for Sularia your first strategy card game?

Dustin Rogers: First of all, thank you for inviting me to do this interview. (super politician during a debate right there) My strategy card game history started, as many players in my age bracket all seemed to start, with the American launch of Pokemon. After that game became stale, and let's face it, I was young and I didn't commit to anything back then, I moved onto a game titled Young Jedi. It was released after the Phantom Menace was released. I gave that game up after a couple of years as well, as the content was not forthcoming. Then there was a 17-year hiatus from strategy card games, a short break, and I made my glorious return to the card game world with Battle for Sularia.

Jesse: That is a pretty diverse, I consider myself a pretty avid card player, but I've never heard of the Young Jedi game. That is pretty awesome! So after 17 years what was it about Battle for Sularia that drove you back to strategy card games?

Dustin: I think it was the planets that aligned, a perfect storm of my yearnings that ended in my picking up of Battle for Sularia. I am an avid science fiction connoisseur, so it spoke to me thematically. Coupled with the amazing art that was enticing and vivid. If that wasn't enough, which it certainly should have been, it was a new concept (to me) of a strategy card game that was not a trading card game, yet containing all of the joys of deck building as one of the pillars. It all hit me at once, in one demo. (Thanks, Matt Ochs.) I had been looking for this exact style of game at the exact moment it appeared.

Jesse: So Sularia grabbed your attention? When you played your first game, what exactly said to you—man, I have to have this game? Was it the Deckbuilding? A certain faction?

Dustin: I know that I had spent a major chunk of my play time, just fascinated with all the possible play combos. My head was just running a bunch of the "what-if" scenarios in my head even after the game was over. I also remember thinking that here is a game with a level playing field. I won't get beat by a bank account, and I won't win in that fashion either. I liked that it was how well I played with what deck I built.

Jesse: Very true, that was, and has always been, the goal of Battle for Sularia. So when you first started playing the game, which faction drew you in?

Dustin: I think it was the Jotune faction, that honestly pulled me in at first. It was pretty obvious there were some serious attack numbers that you could put on the board, and then boost those numbers to indefensible heights.

Jesse: That's interesting, yet when you went to Nationals, you decided to run a Synthien combo deck. Were you fearful that the Jotune simply wouldn't compete or what was your rationale?

Dustin: Well, even up through Regionals, I was still running Jotune. It was the Jotune faction I competed with at Regionals. When it came time to get serious about Nationals, and to really tune what I was going to run, I had been toying with K.Y.Z.R. builds, with both factions and I just really enjoyed how well I had built my Synthien, K.Y.Z.R. combo. So that was what I focused on, getting that deck tuned and ready to compete.

Dustin: I want to add that, here in Kansas City, K.Y.Z.R. decks, they were not in our meta. So he was also a unique approach, from those of us out here who were playing.

Jesse: That's interesting that K.Y.Z.R. decks weren't really pushing the meta in KC. They had become so prominent around here that many were playing cards specifically to counter against him.  Obviously, the plan paid off, as you won Nationals 2017. Take me through your preparation for that tournament. It sounds like you used the Regional to decide what to run, and then once you committed how much time did you spend practicing with your deck?

Dustin: Let's step back just one step, I just went to Regionals. That was as far as I had intended to go. I hadn't even considered going to Nationals before Regionals was a wrap. My major match partner, Logan, was actually the one who both won Regionals, and had decided to go compete in Nationals. That moment was when I got serious about my tournament deck. So we both struck out to be as ready as we could, and after I settled on a general deck build I probably played at least 100 matches to not only tune my deck but also to tune my play style. I had to get all those pesky rookie mistakes out of my game. I honestly was thinking in the month leading up to Nationals, when I lose it will not be because I messed up, but because I was beaten. I was going to go down swinging.

Jesse: That is awesome that you have a great test partner in Logan. So how many of those 100 matches do you think it took to dial your card selection in and what was maybe the most difficult decision you had to make in final preparation for you Nationals list?

Dustin: I would say the first quarter of the matches we deck tuning. It was like play 6 to 10 matches, let the deck get a feel, for what worked, and what needed shored up and then adjust with a few card changes. I remember my last major change was adding in Projectus. Then I just tuned how many numbers of each card I wanted. All of these were small tweaks though, I was happy with my decklist as a general rule. I think the hardest decision was figuring out what was going to be my general strategy, but once I had committed to my general path, I didn't turn back.

Jesse: Yeah, we do believe in order to find success with tournament play, committing to a plan and doing the best at it will always be better than any list just thrown together. So you obviously have a very strong handle on the deck building and 60/90 construction system. If you had to go back to your early days in Sularia, what would you wish a more experienced player could tell you to help get you off the ground with your own custom deck builds?

Dustin: Simple, plan then execute, and always be thinking on your feet. I can't count the number of strategies that emerged in the middle of a match, and when you are first starting to explore the game or even a new faction, just goof off a little. When I started, I had no idea what I was going to find, but I always discovered new strategies in the game, in the "well I wonder how this is gonna go" moments.

Jesse: That is great advice, and I think exactly what new players should adhere to. I think because every player has access to every card as a full playset that players should enjoy the experience and not worry about honing in on a specific build and just enjoy the creativity. Recently, we released a blog talking about the 5 Jotune cards you are not playing but should be. What is one card you think is currently being criminally underplayed and why?

Dustin: This sounds so award show-y. The Criminally Underplayed Card of The Year goes to...... (insert your own drum roll) Grey Harrier! I get it, the deck building cost is for its just static number values is a hard run of mental gymnastics to overcome. But its great early game, to put your opponent on the defensive quick when you can turn one a combatant, its great mid game, to throw down more damage, with the one extra Sularium you generated. And the number of ways you can buff it, Fire from the Sky, Art of War, Fenris, Storm Citadel. I could continue to praise the utility of the card, but its greatest strength is that its that this card is immune to Sularium denial strategies, so you can always get one down on the field.

Jesse: Yeah, I think in a past life I was a game show host! Gray Harrier is a great card but I do fear its defense value in the early game. So we've discussed your deck building strategies and your criminally underplayed card. You recently signed up for our new Alpha Program. As a player, what do you think of these two new Alpha and Omega formats?

Dustin: I think whatever roadmap gets your cards into players hands is a successful venture. I have been enjoying the new alpha cards, and without a doubt, I will be getting the Omega cards as well. I am glad that you have committed to making sure there is a goal even for the Alpha cards, with the Alpha Tournaments. It adds a certain something, a jes ne se qua if you will, to this format that makes it more than say a beta release. I know that I am in full preparation mode for exactly that right now.

Dustin: Plus as a pseudo-ambassador, as I know that program is changing, it is great to have some Alpha to demo with as well. It shows that there is a future to the investment, for players that is a great sell. It also is fun to show off stuff that has not been released, in a standard sense, to players. It is a behind the scenes that new players get to see.

Jesse: I agree that the Alpha program keeps the game constantly fresh and able to be played without any investment, a sort of try before you buy. Do you feel, as a competitive player, it could lend an advantage when it becomes time for these cards to be Omega released and played at the higher level tournaments such as Nationals?

Dustin: I think a player that has more exposure to cards is likely to feel more comfortable with them. If that unto itself is an advantage, I do not know. I was not subjected to the cards before their official releases before Nationals, and I don't think that it put me at a disadvantage with any of the players who had been exposed to them at an earlier time. The deck builders out there, the ones who like to experiment like I do, probably benefit the most from early exposure. It just gives them more time to play around.

Jesse: Good point, and I agree that early play time doesn't necessarily translate to better results during Omega tournaments. Okay, so one last question, after the alpha release of Reign of Terror and a chance to look at the two new factions, which one excites you the most? And, which card interests you the most? Okay, so maybe that was two questions.

Dustin: Honestly, I am more excited about the Exsularian faction a tiny bit more than the Protoan. I think that they are going to have more interesting, in game, "a-ha" moments to them. Which translates to the slight advantage in my mind as to whom I want to tinker with at the moment. That being said, I have to say my current card of most interest is in the Parasitex combatant. I can see so many strategies evolving around that card alone, like a power-up build or, my current favorite, the suicide bomber build. I know there are undiscovered gems, yet to be unearthed with all of the Reign of Terror cards, and I can't wait to discover each and every one of them.

Jesse: Great Dustin, thank you so much for your time today! It was awesome to hear your insights regarding the game and we can't wait to see what you brew up next.

Dustin: Absolutely, it was my pleasure, it's not often it is socially acceptable to talk about yourself.


THE 5 JOTUNE CARDS YOU AREN'T PLAYING (BUT SHOULD BE)

Written by Jesse Bergman


Battle for Sularia is an exciting strategy card game filled with tons of deep strategy, card synergies, and combos. Many which can be easily overlooked by players. The beauty of these five cards listed below is that your opponent will most likely not be prepared to handle them.


 

Number 5

Bergheim "The Wolf's Den"

 Illustration by: Filip Dudek

Illustration by: Filip Dudek

 

The Battle Begins and Blood, Profit, and Glory both delivered outstanding Jotune cards, but one of the most overlooked cards in the sets was the Type 1 Site Bergheim. Bergheim is the home of house Hrothgar and provides each Jotune site with a +0/+2 to its stats. This makes many of the Jotune sites very large and more difficult for an opponent to take out in an attack. 

Coming in at a whopping 6 Influence, Bergheim normally be too late in the game to have an impact, but many overlook a very powerful ability on Lord Oathki "The Hawk." Jotune players are very likely already using Lord Oathki "The Hawk" and can find his ability to not be part of their normal plan. With Bergheim, Lord Oathki is capable of dropping the site for 5 Influence versus 6. Oathki's ability is very powerful in a capable battle commanders hands as it enables Bergheim to drop onto the battlefield at a very pivotable moment. 

Bergheim's defenses are massive with its base defense at 14 it is the largest defensive site in the game. Combined with its own ability Bergheim is capable of reaching as high as 16 defense. Let's not forget to take a close look at Lord Fenris who synergizes perfectly with "The Wolf's Den" and provides an additional +0/+1 to your Jotune sites. Bergheim combined with it's Lord has a total of 17 defense , making a lone Hekaton Warhulk weep as it cannot get through its defenses.


 

Number 4

Fire from the Sky

 Illustration by: Ascary Lazos

Illustration by: Ascary Lazos

 

Often overlooked for sexier condition cards such as Art of War, Fire from the Sky synergizes perfectly and can completely change the scope of combat in Battle for Sularia.  With each flying combatant able to provide an additional two points of damage to an adjacent site, Fire from the Sky is the perfect resource denial tool. 

Solomon Fayd, an Exsularian, knows exactly how painful Fire from the Sky can be as the Jotune destroyed his whole tribe from the volleys. One of the common misconceptions about the card is how it works in multiples. 

Each copy of Fire from the Sky provides the Jotune flier with two separate triggers of Barrage 1:2. Which means that a Jotune player can either deal 2 damage to 2 separate sites or deal four damage to 1 site. What this means is that each copy of Fire from the Sky acts in a similar fashion to Art of War in so much that it provides two additional damage, assuming that you have that type 1 Jotune combatant in play to enable Art of War's maximum +2/+2.  

The Jotune can leverage 5 of their 11 combatants found inside of the Battle Begins and Blood, Profit, and Glory to enable Fire from the Sky and its potency. Lets also not forget the Synergy of Fire from the Sky combined with a Vassad Saboteur for the ultimate direct damage output.


 

Number 3

Gray Harrier

 Illustration by: Tots

Illustration by: Tots

 

Gray Harriers are often forgone for high impact 3 construction cost combatants such as Lady Worgana, Lord Oathki, and even Dr. Lehner "Time Hopper." Often bypassed for these cards the power of a 2/1 flying combatant for one sularium is quite easy to look past.

The Jotune are a faction that typically has to survive using cunning and wits because they are unlikely to win the resource battle against the Synthien and the now alpha released Protoan and Exsularian. Because of this, each turn should be about maximum sularium efficiency and players should be trying to get as many dangerous Jotune combatants on the battlefield as necessary. 

In other competitive card games, the value of a 2/1 flier for one resource is an obvious shoe-in because sites do not exist in those games. In Battle for Sularia, the Grey Harrier is not really an early game card, but instead a mid-game support engine. They are great to land on the battlefield on turn one or two, and in some rare instances, the Gray Harrier player may actually get to deal 2 undefended damage to their opponent on turn 2. But their real power is understated until the Art of War comes online. 

Starting on turn 4 with the play of Art of War, each Gray Harrier grows to match a Cloud Falcon in attack power for 1/3 the resource cost. If there type 1 on the board than each Grey Harrier instantly becomes a Red Condor, for 1/4 the resource cost. Many competitive players will attest to the power of the Grey Harrier, but will also argue that they are too expensive in the deck builds. 

As we stated before Gray Harrier's are excellent enablers of the condition card Fire from the Sky. They are arguably the best proponents for pushing Fire from the Sky to its maximum potential since it can be done as early as your turn 3 if you can land the coveted turn 2 Lord Oathki, into turn 3 Storm Citadel. Instantly you have a whopping 11 attack and 4 barrage damage to play with. 

In your next Jotune build, consider how to play 3 - 4 copies of Grey Harrier and how it can drastically up your attack potential going into the late mid game and into the final rounds. 


 

Number 2

Cloud Stronghold

 Illustration by: John Kimmel

Illustration by: John Kimmel

 

Cloud Stronghold is a card illustrated by our very own John Kimmel and an excellent overall choice in Jotune decks for a couple of key reasons. 

First, many Synthien and Jotune competitive players are incorporating It's a Trap into their decks because of the defensive firepower it offers and the ability to remain on the offensive. Many times It's a Trap can two for one your Jotune combatants, which leaves the Jotune in a bad position from a tempo perspective.  

There are very few effective answers to powerful tactic plays insides of The Battle Begins and Blood, Profit, and Glory. However, Cloud Stronghold can serve as an excellent answer to the tactic card. If your opponent drops It's a Trap, give your combatant alpha strike, so instead of losing the combatant to the alpha strike damage of the site, your combatant can still deal damage and potentially kill the site, leaving your opponent in a more critical state. 

Secondly, Cloud Stronghold serves as a very powerful defensive card for lining up your Jotune combatants against attackers. Many players underestimate the value of an alpha strike defender, but the impact on the attacking combatant can be enormous. I have seen on multiple occasions a Cloud Falcon and a Vassad Saboteur eliminate a Hekaton Warhulk before it even got to deal its damage.  Don't have the Saboteur? No problem an It's a Trap of your own plus an Alpha Striking Gray Harrier or Cloud Falcon and say goodbye to even the highest defense attacking units in the game.

Cloud Stronghold can even be played as early as turn 3 to come online with your It's a Trap's by simply getting your Lord Oathki "The Hawk" into play as soon as possible. Many savvy Jotune deck builders have reduced the number of Security Posts in their deck build to add Storm Citadel, and Cloud Stronghold can also be easily added to these lists as well. It's also important to understand the value of the base two attack of the Cloud Stronghold and how it further synergizes with It's a Trap.


 

Number 1

Bolthorn Warlord

 Illustration by: Ascary Lazos

Illustration by: Ascary Lazos

 

Bolthorn Warlord, received its own deck builders challenge on our Punch-It Entertainment YouTube channel last year. You can find that video below, where now lead developer Neil Mohlman and myself discuss the merits of the Bolthorn Warlord for the Jotune. 


 
 

The Bolthorn Warlord was found in many early Jotune deck builds because of its statistics and powerful abilities. It was abandoned rather quickly in favor of Lord Oathki "The Hawk" and Lord Fenris "The Wolf." Both are excellent choices but the Bolthorn Warlord could be used in lieu of Art of War altogether. Theoretically, Bolthorn is a more powerful combatant buff than Art of War, but it is more susceptible to powerful abilities such as Centropolis. 

Players going the route of Bolthorn Warlord over Art of War should consider leveraging Evasion only for their warlords and building up a sizable attack force very early, in order to enable Bolthorn Warlord to be played using Strength in Numbers. Fortunately, the Jotune are well equipped for this using Gray Harrier, Sheild of Hrothgar, and Vassad Saboteur. These combatants can easily be half of your total combatant list, which further reduces the sularium cost of the entire deck. Making it easier to flood the field with helpers that will all benefit from the powerful Bolthorn Warlord. 

Forgoing Art of War in the build is a risk, but one that could pay off in dividends, if you also consider ditching the powerful Lord Oathki "The Hawk" in favor of Verker "The Berserker." Bolthorn Warlord is one of the few buffing cards that does not care about faction when applying the buff, making Verker a very key component to the overall power of the deck. 


We hope this article has helped you as a player to consider options that maybe were left in the binders or deck boxes in the past. Many of these cards are very powerful and when thought about, and when players leverage them, they can be outright game changers. Particularly if your opponent is a seasoned Battle for Sularia player. These cards are simply not cards that many players account for and cannot be handled by all the tools in your opponents deck boxes, as many build more "meta" lists. 

Do you have a favorite card not mentioned on this list? Let us know about it below in the comments section.


REIGN OF TERROR - WANDERERS IN THE WASTES

Written by: Jesse Bergman


In our last Reign of Terror spoiler, you learned about the Protoan and a few of their new mechanics. This week we are going to talking about the scavengers of the waste, affectionately known as Exsularian. Before we jump into the main course of new cards coming out, let us do a quick overview of the Exsularian as a faction.

For those of you devout fans of the fiction, you may already know a little bit about this faction. The Exsularian get their name from being outcasts of Jotune society. During the purging known as Ultimundus, the Jotune exiled hundreds of thousands of citizens into the wastes of Sularia.  Tens of thousands would die in the brutally harsh conditions post Fracture, but many would live. There were also survivors outside of the Jotune society that joined with these exiled groups. Collectively, they became known as the Exsularian.

The Exsularian tribes under the guidance of the Council of Elders wandered the wastes fighting for every scrap to survive in the worst conditions possible. Many have evolved and mutated over the better part of 600+ years. Some believe that they have tapped into magical energies, found post Fracture, to harness powerful abilities that make them virtually indestructible. Others seem to be mutated beyond human recognition and have become something far different than their Jotune brethren. Others have suffered immeasurable pain and suffering due to their living conditions. But all are Exsularian and are survivors.

The Exsularian lack the resources and raw firepower to go toe to toe with the Jotune or Synthien. Instead, Exsularians choose to tactically engage their enemies based off of advantages presented on the battlefield by either their opponents or themselves. The Exsularian featured inside of Reign of Terror, will find you doing exactly that. Opposing combatants and sites are simply not safe from the Exsularian’s tricks.

Dead on Arrival fits the bill on how the Exsularian intends to keep opponents off their game and give them the distinct advantage on the battlefield. Opposing battle commanders will have to be concerned that each combatant deployed is now at risk of never even surviving to attack or defend them. Not only is this a powerful loss of a combatant, but it also is a small form of resource denial. If you are playing Exsularian, be prepared to play around Dead on Arrival.


 
Exsularian Card_Dead on Arrival_Screen Demo.png
 

Dead on Arrival also introduces a brand new mechanic into the world of Sularia. PREEMPTIVE gives a distinct advantage to the player going second in the game, or the off-initiative player. When a player is off-initiative, preemptive cards have their threshold reduced to the numerical value listed on the card. These slight improvements to the timing of a tactic have very large gameplay implications. This ability enables a tactic to reach unprecedented power levels when playing off-initiative. When playing against the Exsularian, it may no longer be advantageous to go first over them. PREEMPTIVE cards will push Exsularian opponents to drastically alter the way they plan to play the game right from the get-go when the initiative choice is made.

While defuse has been discussed in previous releases, this is the first time we have actually seen it as a hard counter/removal card in the game. Dead on Arrival simply ensures that your opponent’s powerful combatants never see the battlefield.

Removing an opponent’s combatants is powerful and necessary to the greater strategies of an Exsularian battle commander, but it does not serve as enough of a deterrent and additional control help will be necessary.  In the last article, we showed the Agropholid Hatchery and in this article, we want to show you the Exsularian's equivalent site, Stockade.


 
Exsularian Card_Stockade_Screen Demo.png
 

Stockade is a 2-influence cost site with a whopping 6-defense value. This site is both problematic and difficult for opposing battle commanders to deal with during the early game. Its real power is in the site’s ability. Each time a player activates Stockade they may activate a combatant controlled by their opponent with a sularium cost of three or less. While this site is not going to handle the largest threats of many of the factions, it can handle those lower impact but equally powerful low-cost combatants of the Jotune, Protoan, and even the support cast found in the Synthien. Combined with Dead on Arrival and Exsularian now possess the one-two punch to help secure their victory.

While controlling the game is powerful, it is simply not enough, control cards do not push the player closer to a victory but instead push their opponent further from a victory of their own. The Exsularian player will need an outlet to win. That outlet is the ability to play a powerful combatant on the battlefield that have a real impact on the game. The Mutant Savage represents a powerful threat and one that can be used to continuously pressure down your opponent game after game.


 
Exsularian Card_Mutant Savage_Screen Demo.png
 

At 9-sularium, Mutant Savage rivals the Hekaton Warhulk in cost and potential impact without that pesky sularium maintenance. While the Savage does not have a ton of cool abilities, it provides a brand new characteristic associated only with the Exsularian. Ruffian is the Exsularian's version of the Jotune warrior characteristic. You can expect to find greater synergy with ruffian throughout Reign of Terror and further down the road as the game expands.

As we now know the Exsularian are scavengers at heart and the last thing they want to do is pay full price for anything. They have learned to survive in the barren wastes for almost a 1000 years, and now that Sularia is healing they are ready to stake a claim for what they feel is rightfully theirs. Headhunter is a powerful combatant for the Exsularian that doesn't do the heavy combat lifting on her own but instead dials up exactly what the Exsularian wants for any given gameplay scenario. The fact that the Exsularian player can play that combatant for zero sularium is just incredible. At 6-sularium, Exsularian players are going to need to commit to that level of production, but if they can acquire those vital resources, success is sure to come.


 
Exsularian Card_Headhunter_Screen Demo.png
 

Opponents of the Exsularian need to be mindful of how to keep them from gathering 6-resources. Once a Headhunter lands on the battlefield, a very problematic threat is headed their way. Dealing with Headhunter is no small task with her built-in 6-defense she is problematic for many builds to eliminate. Additionally, Exsularian battle commanders should never discount the defensive wall that Headhunter can present to their opponent. She can make life rather miserable for opposing battle commanders both through her ability or through traditional defensive capabilities.


That is it for this week’s article. We hope these four new cards found in our upcoming release of Reign of Terror have you as excited to play as it does us. We want to hear from you in the comments! What powerful things do you think the Exsularian might be gaining on top of the ones revealed here today? Are you more excited to play the Protoan or the Exsularian?

Join in on the conversation on our community page located here: BFS Community 

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REIGN OF TERROR – THEY ARE COMING

Written by: Jesse Bergman


Reign of Terror is coming in February of 2018 to Kickstarter.  It is a brand new stand-alone expansion for the game Battle for Sularia. As fans of Battle for Sularia, this announcement should really get the juices flowing. If you have been following along with us on Instagram, Facebook, and Twitter then you have already started to see some of the artwork that has made its way to your desktop or device. If you have not, well what are you waiting for and join us there today!

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Today's introductory article will reveal some of the 52 unique cards you will find in Reign of Terror. So grab your favorite beverage and let us jump right in.


New Threats

Reign of Terror introduces two brand new factions to the world of Sularia. With it comes all new ways to defeat your opponents and to interact with the game. Reign of Terror brings two brand new factions into the fold.

!!!SPOILER ALERT!!!

If you want to learn more about the Protoan menace, read on, otherwise, if you want the cards and the ideas behind the Protoan to remain unspoiled, close your browser now.

First, a very brief glimpse into the Protoan, They were a pre-Fracture design, by Hyperionex, developed to gain power and authority in the world of Sularia. Unfortunately, for Hyperionex, the fracture happened before the bio-weapon, codename Protoan could be unleashed on the world. Now in modern-day Sularia the Protoan project has sat dormant, buried deep in a lab, undiscovered by the inhabitants of the world. So everyone thought…

A small group of Exsularian tunnel rats while digging around discovered a pre-Fracture facility from Hyperionex. Without regard, and with hopes of ancient treasures, they opened the doors and dived deeper and deeper into the facility. They have unleashed hell upon the world and now the Protoan are on the loose.

The Protoan gave us a great opportunity to explore this idea of what a bioweapon could look like if it was a creature instead of a microorganism. The answer to us was that it would have to be semi-intelligent and be very primal in its behavior. While early Protoan's were exactly that, what they have become is something far greater. Led by a hive mind mentality found in Earth's ants, and bees. Protoan hierarchy calls for an Alpha or Queen and many soldiers or workers all working for the greater good of their colony.

To translate this information into gameplay you will find many of the Protoan's are type 1 combatants, which represent an almost a mythical power to them. Many in the world of Sularia have heard the tales of the Ashfall Plains, but very few have actually ever seen a Protoan. The first of which we will show today is SKOBN "Mythical Beast." SKOBN co-designed in part with our super backer of Blood, Profit, and Glory Scott Bean. He is an owner-operator of a great game shop in Fremont Neb. called Mythic Affinity.


 
Protoan Card_Skobn_Screen Demo.png
 

SKOBN introduces two brand new mechanical ideas that you will find permeate throughout the design of the Protoan. First, you will find a powerful new keyword called CHALLENGE. Challenge allows a player to force a single combatant to defend the challenge regardless of the defender combatant's current status. This means that even those combatants that are activated or exhausted are not safe from SKOBN’s ability. SKOBN takes this ability and pushes it to the limit, with the option to challenge as many combatants as you so choose.

Second, SKOBN is now the most expensive combatant in terms of sularium cost found in the game. Fourteen sularium is a doozy and many of you are probably already asking, can the Protoan make Synthien levels of sularium? My answer... most of the time no; However, they are very capable of reducing cost because the Protoan player can leverage their presence on the battlefield to reduce SKOBN’s cost. If a Protoan player can muster enough sularium and token combatants on the battlefield SKOBN can become the most powerful and least expensive combatant in the game.

If SKOBN’s ability didn’t tip you off to another staple in Protoan design, then the next card should really hammer home the idea of token production. While different Protoan decks will leverage tokens in different ways, more on that later, the token generation cards are the backbone to the strategies the player wants to use. Protoan combatants and sites offer some awesome ways to produce them, and the first that we will share with you today is a powerful site, so feast your eyes on Agropholid Hatchery.


 
Protoan Card_Agropholid Hatchery_Screen Demo.png
 

This site is the perfect tempo card for setting up your SKOBN plays. In order to help the Protoan maintain tempo, we needed to consider how the go wide philosophy of attacking with them comes to be a reality. With the continuous output of small Protoans tokens, these one attack, one defense combatants individually are really nothing to be worried about. However, savvy battle commanders will know that they present an ever-growing menace that can quickly overwhelm and consume your entire board.

With an influence cost of 2 and a reasonably solid defense of 5, Hatchery serves as an excellent card for the two construction cost you will pay to have it in the deck. On top of that Hatchery operates by producing the first token combatant the turn it is played. This combatant factory comes online fast and hard and forces an opponent to deal with it quickly.

While your opponent is trying to manage the Hatchery, and fearing for the impending arrival of SKOBN, another powerful combatant comes into the fray. Hive Queen, is yet another token production component.


 
Protoan Card_Hive Queen_Screen Demo.png
 

While she herself isn't that powerful with only 3 attack value and 3 defense value, she brings the pain in yet another two 1/1 tokens. For a meager cost of four sularium, we are producing three new combatants on the battlefield! Hive Queen is a tempo card much in the same light as the hatchery. She continues to help build a board presence and offers a great opportunity to push your forces over the edge against the opposition.

Opponents have to start worrying by turn 4 or 5 when the Protoan have produced 4-7 1/1 combatants. All of a sudden, that SKOBN is very much in the range of sularium production to come crashing onto the battlefield.

The Protoans, as mentioned before, are very primal by nature. They do have some rules of society that from an outsider’s perspective seem somewhat unruly and out of control, but in the hands of a capable battle commander, they are a force to be reckoned with. Rite of Domination introduces just how unwieldy they can be at times.


 
Protoan Card_Rite of Domination_Screen Demo.png
 

The beauty of Rite of Domination is that a card like Hive Queen with only 3 attack and 3 defense can quickly become more powerful. In fact, if she can dominate the two tokens she produced herself she is easily a 7/7.  If you can continue to push out tokens at an alarming rate, you may find more value out of sacrificing them to the Queen through Rite of Domination, it won’t take long before she is a real menace that rivals the greatest threats on Sularia.  The savagery of the Rite is ever present and the Protoan player does need to be careful as once they initiate a Rite there is no reversing it and every turn they have to start fighting each other. The last thing you want is to have two key Protoans fighting each other.

That wraps things up for us this time; this is the first of many upcoming spoilers for the Protoan. We cannot wait to share them with each of you in greater detail and hear your reactions. The Protoan are unique to the world of Sularia and will invigorate both gameplay and deck building both with and against them.