Written by Jesse Bergman
When Numbers Collide
Attacking in card games is the primary damage mechanic. Combat in general is where most of a game’s interaction really occurs. This isn’t always the case though. Certain deck designs may purposefully avoid combat in favor of direct damage or tricks to defeat your opponent. While tricks may be good for kids, we are going to talk about the meat and potatoes, combat.
There are two different types of attacks in Battle for Sularia. Both are effective and both can be leveraged to defeat opponents and control their board. The first is a traditional attack. In a traditional attack we have one target attacker to one target defender. Usually, this is one combatant (attacker) against one defender (site). However, there are times that an opponent may throw their own combatant in to the fray as an additional defender to try and save their site. While I don’t want to dive too deep into the interaction, the picture below depicts both of these circumstances.
The Joint Strike Force:
The second, more complex, type of attack is a Joint Strike Force, or JSF. In a JSF the attacking player combines his combatants to target a single site. There are many times where this is the more advantageous way to approach defeating your opponent, therefore JSF attacking is the main attack process. A JSF can be two or more combatants, and multiple Joint Strike Force attacks can occur during a single attack phase. This is the primary way to get big damage through to an opponent directly. The following two examples show an undefended JSF, and a defended JSF.
As you can see combining your attackers into the same Site can provide you with a much larger impact to the health of your opponent. However, you always have to be on the lookout for a potential defender derailing your Joint Strike Force.
Next week we’ll discuss the command chain and its resolution. Until next time, get out and find a demo of Battle for Sularia!