Written by John Kimmel

What is Battle for Sularia?

That is a great question, and frankly, it will require more detail than even I can cover today. Hopefully, if you follow along with us on this journey, you will learn everything there is to know about the game.

The story for me started with my good friend and now business partner, Jesse Bergman, asking me to take a look at his new card game concept. Jesse and I have similar interests in games. He knows I can also be kind of particular about the look and feel of things and that I will  provide constructive feedback on the overall experience. He also knows my background in art and design, and that I can help bring a professional look to the game as well.

Right from the start, I loved this game! It had qualities of familiarity, but was designed in such a way to feel new and exciting to me. Jesse will be covering those details in a later article which covers the mechanics of Battle for Sularia. My work on the project came down to a few core issues – lore, art and design, as well as play testing. In other words, make the game look and feel as cool as possible and try to break it until Jesse makes  it as bulletproof as possible.

When Jesse presented the core game, the fundamentals were in place with groups called factions. He had developed the original factions. Essentially the original design outlined the four main factions and a factionless group. Jesse also had the premise for the cause of this battle already on paper. My role was to apply my own experiences with storytelling and creating visual standards. This standard helped us flesh out the lore as well as establish a system for developing future expansions and story content.

My first move was to review and edit all things related to the game. If it had a name, it was fair game for me to potentially change. This included the name of the game itself, the factions, the individual cards and some of the mechanics. It also meant revising the name of the planet, Sularia.

So what is Sularia? It is a planet not so unlike our own planet Earth. The inhabitants relied on one primary energy source, called sularium, which was ultimately over mined. The result of this over mining, was that the planet literally fractured. This devastating global event which fractured the crust of the planet nearly wiped out all life on Sularia.

In upcoming articles, we will discuss each faction in more detail, but for now this is the big picture. After the fracture, the surviving populations grouped into four main factions in addition to a roaming group of powerful individuals – simply known as mercenaries. Those four main factions are the Jotune, [Yellow], Synthien, and [Greeb]. As a player you’re experiencing Sularia a few hundred years after the fracture; with each faction now strong enough to search out new locations for colonization and undiscovered sources of sularium.

The Jotune are the self-proclaimed gods of Sularia. They are the descendents of one of the largest global corporations on the planet. This faction had the resources to rebuild their parts of the world as utopic city-states, but there was a dark price to pay for this perfect society. While they embody an angelic appearance, the Jotune will strike anyone down without hesitation if their will is opposed. Not only were they a major contributor to the fracture, they continue to seek out sularium to power their civilizations and to feed their culturally ingrained belief that the Jotune are superior and they deserve it.

The Synthien are the self-aware synthetic creations of the Jotune, which have long since rebelled and established their own mega-cities around the globe. Their need for sularium is arguably the greatest since most Synthien need it to power their artificial bodies. Designed as a programmable work force by the Jotune, they continue to struggle against their Jotune creators as well as being at odds with most organic life forms.

While each faction may have its own agenda, they essentially all have a similar structure and a role in which the players find themselves playing. This role being that of a Battle Commander. As a Battle Commander, players lead a force within a given faction. Sometimes their force is made purely of one faction. But, as the battle wages on, they find themselves potentially adding mercenaries or aligning with other forces from different factions. In order to survive, players set out to establish new sites in hopes of finding and generating new sources of sularium to continue fueling and expanding their faction’s influence on the planet of Sularia.

In the next article, Jesse will be discussing the fundamental mechanics of Battle for Sularia. Until then, thank you for following us and we look forward to your feedback and seeing you at a future demo!


– John