STEP 1 – GAIN INFLUENCE

Written by Matt Ochs


When the conflict begins, a battle commander's first imperative is to gain influence. A measure of their experience, influence is the first of two resources and the key to establishing a burgeoning domain of sites.

A master tactician of the art of war can be very influential indeed, making his or her combatants both deadlier in combat and more resilient. If a heroic type 1 character is leading your forces, your opponents are in for some real trouble as your combatants get a +2/+2 boost to their stats!

 

Art of War | Art by Ascary Lazos