Written by Jesse Bergman
Establishing Your Establishment...
Last week I discussed the influence phase of the turn. This week we will dig into the site phase. This phase is key to getting your game moving. It is recommended to read my first two articles in this series found here and here before continuing with this article. As a quick reminder I've listed the phases of the turn below.
The Turn is defined as each player taking the necessary steps of their turn before play is passed to the next player. The turn is comprised of the following phases of the game.
The site phase allows the player to spend their influence points from their influence pool to establish a site and put it into play. A site is a player's primary way to generate Sularium which is important in order to deploy combatants. A big part of the strategy for Battle for Sularia is how to establish your sites in order to protect them for as long as possible in the game. Sites can be established in either the front or rear row. Sites must be established in front of, behind, or to the side of an existing site. The only exception to this rule is the first site established may be established in either the front or rear row. Establishing sites has an impact on game play in terms of combat and what sites are able to be attacked during the combat phase of the turn.
Steps of the Site Phase
Objects in play that say “at the start of your site phase” are placed on the command chain. After all effects that read “at the start of your draw phase” are placed on the command chain, they resolve from the last one placed to the first one placed.
The player whose turn it is may establish their first site. This is an action and the command chain opens. After the site resolves the player may establish their next site until they have either depleted their influence pool or have no additional sites to establish.
The command chain opens and the player with priority may take actions. After all effects on the command chain have resolved, the game steps into the Sularium phase.
The first step of the site phase allows a player to trigger any effects on objects in play that have the words “at the start of your site phase.” This is an automated game state and means that players cannot respond to these effects. However, the player whose turn it is gets to choose the order that the effects resolve.
The second step, after the automatic trigger actions, is the process of establishing their first site. Sites cost influence and deplete the influence pool.
Influence costs are listed on the upper left hand corner of a site card. This is the amount of influence that a site costs to play. Players may establish any number of sites providing they can pay that site’s influence cost.
Each site established must resolve before a player can establish a new site. Establishing a site is an action that can be responded to by effects by either player.
After establishing all sites there is a command chain substep that allows either player to play additional effects or take additional actions.
Finally, after this command chain has resolved then the game steps into the sularium phase.
Establishing a Site
A player may establish a site in either the front or rear row. Establishing a site may only be done during the site phase and player spends points from their influence pool in order to establish a site. The first site established may be established in either the front or rear row of the site zone. Any sites played after this must be established in front of, behind, or to the side of an already established site. If at any point during the game a player does not have any sites in the play zone, then the next site may be established exactly the same as the first one.
Establishing a site is an action and other players may respond to this action on the tactic chain. A site may not be established as long as the command chain has effects that need to be resolved.
The establishing site rule is telling us that the first site we put into play may be played in either the front or rear row and that each additional site established must be established in front of an existing site or to the side of that site.
Sites established in front of an existing site protect the site it behind it from attacks. The rule for protected site is:
Establishing sites is important for two reasons. First they are the primary source for sularium. Every card in Battle for Sularia has a purple sularium icon on the upper right hand corner of the card. This icon and the number next to it indicate the sularium generation that will occur. We will cover sularium more in the next article.
The second reason that sites are important to establish is because players cannot begin taking actions with tactic or condition cards if a site is not in play. Sites get you into the battle, but you have to be careful as sites are also the targets for your opponents’ attacks.
A protected site is a site in the rear row that has a second site established in front of it. A protected site cannot be targeted by their opponent for attacks, unless their opponent has combatants with the keyword value flight.
As you can probably see, protecting a site is very important and the key to maintaining your sularium resources. Each time you establish a site, keep this in mind in order to maximize your resources throughout the game.