REIGN OF TERROR – THEY ARE COMING

Written by: Jesse Bergman


Reign of Terror is coming in February of 2018 to Kickstarter.  It is a brand new stand-alone expansion for the game Battle for Sularia. As fans of Battle for Sularia, this announcement should really get the juices flowing. If you have been following along with us on Instagram, Facebook, and Twitter then you have already started to see some of the artwork that has made its way to your desktop or device. If you have not, well what are you waiting for and join us there today!

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Today's introductory article will reveal some of the 52 unique cards you will find in Reign of Terror. So grab your favorite beverage and let us jump right in.


New Threats

Reign of Terror introduces two brand new factions to the world of Sularia. With it comes all new ways to defeat your opponents and to interact with the game. Reign of Terror brings two brand new factions into the fold.

!!!SPOILER ALERT!!!

If you want to learn more about the Protoan menace, read on, otherwise, if you want the cards and the ideas behind the Protoan to remain unspoiled, close your browser now.

First, a very brief glimpse into the Protoan, They were a pre-Fracture design, by Hyperionex, developed to gain power and authority in the world of Sularia. Unfortunately, for Hyperionex, the fracture happened before the bio-weapon, codename Protoan could be unleashed on the world. Now in modern-day Sularia the Protoan project has sat dormant, buried deep in a lab, undiscovered by the inhabitants of the world. So everyone thought…

A small group of Exsularian tunnel rats while digging around discovered a pre-Fracture facility from Hyperionex. Without regard, and with hopes of ancient treasures, they opened the doors and dived deeper and deeper into the facility. They have unleashed hell upon the world and now the Protoan are on the loose.

The Protoan gave us a great opportunity to explore this idea of what a bioweapon could look like if it was a creature instead of a microorganism. The answer to us was that it would have to be semi-intelligent and be very primal in its behavior. While early Protoan's were exactly that, what they have become is something far greater. Led by a hive mind mentality found in Earth's ants, and bees. Protoan hierarchy calls for an Alpha or Queen and many soldiers or workers all working for the greater good of their colony.

To translate this information into gameplay you will find many of the Protoan's are type 1 combatants, which represent an almost a mythical power to them. Many in the world of Sularia have heard the tales of the Ashfall Plains, but very few have actually ever seen a Protoan. The first of which we will show today is SKOBN "Mythical Beast." SKOBN co-designed in part with our super backer of Blood, Profit, and Glory Scott Bean. He is an owner-operator of a great game shop in Fremont Neb. called Mythic Affinity.


 
Protoan Card_Skobn_Screen Demo.png
 

SKOBN introduces two brand new mechanical ideas that you will find permeate throughout the design of the Protoan. First, you will find a powerful new keyword called CHALLENGE. Challenge allows a player to force a single combatant to defend the challenge regardless of the defender combatant's current status. This means that even those combatants that are activated or exhausted are not safe from SKOBN’s ability. SKOBN takes this ability and pushes it to the limit, with the option to challenge as many combatants as you so choose.

Second, SKOBN is now the most expensive combatant in terms of sularium cost found in the game. Fourteen sularium is a doozy and many of you are probably already asking, can the Protoan make Synthien levels of sularium? My answer... most of the time no; However, they are very capable of reducing cost because the Protoan player can leverage their presence on the battlefield to reduce SKOBN’s cost. If a Protoan player can muster enough sularium and token combatants on the battlefield SKOBN can become the most powerful and least expensive combatant in the game.

If SKOBN’s ability didn’t tip you off to another staple in Protoan design, then the next card should really hammer home the idea of token production. While different Protoan decks will leverage tokens in different ways, more on that later, the token generation cards are the backbone to the strategies the player wants to use. Protoan combatants and sites offer some awesome ways to produce them, and the first that we will share with you today is a powerful site, so feast your eyes on Agropholid Hatchery.


 
Protoan Card_Agropholid Hatchery_Screen Demo.png
 

This site is the perfect tempo card for setting up your SKOBN plays. In order to help the Protoan maintain tempo, we needed to consider how the go wide philosophy of attacking with them comes to be a reality. With the continuous output of small Protoans tokens, these one attack, one defense combatants individually are really nothing to be worried about. However, savvy battle commanders will know that they present an ever-growing menace that can quickly overwhelm and consume your entire board.

With an influence cost of 2 and a reasonably solid defense of 5, Hatchery serves as an excellent card for the two construction cost you will pay to have it in the deck. On top of that Hatchery operates by producing the first token combatant the turn it is played. This combatant factory comes online fast and hard and forces an opponent to deal with it quickly.

While your opponent is trying to manage the Hatchery, and fearing for the impending arrival of SKOBN, another powerful combatant comes into the fray. Hive Queen, is yet another token production component.


 
Protoan Card_Hive Queen_Screen Demo.png
 

While she herself isn't that powerful with only 3 attack value and 3 defense value, she brings the pain in yet another two 1/1 tokens. For a meager cost of four sularium, we are producing three new combatants on the battlefield! Hive Queen is a tempo card much in the same light as the hatchery. She continues to help build a board presence and offers a great opportunity to push your forces over the edge against the opposition.

Opponents have to start worrying by turn 4 or 5 when the Protoan have produced 4-7 1/1 combatants. All of a sudden, that SKOBN is very much in the range of sularium production to come crashing onto the battlefield.

The Protoans, as mentioned before, are very primal by nature. They do have some rules of society that from an outsider’s perspective seem somewhat unruly and out of control, but in the hands of a capable battle commander, they are a force to be reckoned with. Rite of Domination introduces just how unwieldy they can be at times.


 
Protoan Card_Rite of Domination_Screen Demo.png
 

The beauty of Rite of Domination is that a card like Hive Queen with only 3 attack and 3 defense can quickly become more powerful. In fact, if she can dominate the two tokens she produced herself she is easily a 7/7.  If you can continue to push out tokens at an alarming rate, you may find more value out of sacrificing them to the Queen through Rite of Domination, it won’t take long before she is a real menace that rivals the greatest threats on Sularia.  The savagery of the Rite is ever present and the Protoan player does need to be careful as once they initiate a Rite there is no reversing it and every turn they have to start fighting each other. The last thing you want is to have two key Protoans fighting each other.

That wraps things up for us this time; this is the first of many upcoming spoilers for the Protoan. We cannot wait to share them with each of you in greater detail and hear your reactions. The Protoan are unique to the world of Sularia and will invigorate both gameplay and deck building both with and against them.