Written by Jesse Bergman
Card of the Week
Every week the team here at Punch-It Entertainment will be featuring a card of the week. Each member of the team will weigh in on the card and provide various levels of feedback and insight regarding it.
This is a new series for us and any feedback regarding perspectives on the cards is very much appreciated. In addition we'd love to here your thoughts on the card, whether that be an epic moment in game play, or just simply your impression of the card.
KYZR is an amazing card in so much that it can cheat so many of the different rules of Sularia. Co-designed by Kent Keiser, KYZR is his in game persona online, is capable of copying another Type 1 such as Worgana, Fenris, or Oathki. Heck, even on the Synthien side being able to copy Animus has significant value. Of course, many will see the low hanging fruit of using him as a Hekaton Warhulk, KYZR is a card that as the meta grows and evolves with the coming Reign of Terror release, he will only see more play and get more powerful.
KYZR is a tricky card, in that he doesn't gain "deploy effects" from his discard. This puts him in a position where he is not quite as strong as some of the cards you want him to copy. While it would be awesome to use KYZR's ability on Dr. Lehner or even Harp he simply doesn't get to use those cards benefits. This is also why Furtim Braccae is a slightly weaker target for KYZR as Furtim's ability to get a decoy counter, and draw two cards and discard one are both tied to the deployment effect. KYZR is quite literally a jack of all trades, and offers exactly what we hoped in terms of diversifying the meta after Blood, Profit, and Glory was released.
K.Y.Z.R “Omega Experiment”, he can be the exact card that you need when you need it. Sure, you can cheat out multiple Type 1 cards to get their ongoing and activate abilities. You can use him to bring out those pesky Sularium Maintenance aggressors and laugh at not paying the maintenance, or even the cost of the card to get it in play. He is indeed a jack of all trade but the fact that you can keep turning that 1 card into multiple other cards is just awesome. Go ahead and line up against him while he is acting like a Lord Oathki, once you do, I’m using his ability during the command window to change him into a Fenris so he will most likely survive the block and probably destroy whatever you were trying to save anyway.
I think the other guys have summed up the mechanical side of KYZR fairly well already. For me, KYZR represented a character that could simultaneously look very different from what we have seen in Sularia thus far, but also feel familiar within the world too. A combination of both man and machine, there is some speculation that he may have been a prototype or variation of early Synthien designs. It remains to be seen if the Jotune borrowed from older pre-Fracture technologies, the forgotten spoils of the Midnight War, or something completely new. Visually, he is our version of Frankenstein's monster and artistically speaking, I am extremely happy with how he turned out. Tots did an amazing job of capturing this monstrosity in all its glory.
During design for Blood, Profit, and Glory each of the regular play testers was allowed to submit a card. KYZR was Kent’s card. He always played wacky combos and KYZR was the perfect card to take that to a whole new level. Yes it is a combo piece but it is also lightning fast and straightforward to protect. KYZR can end games before they have even started.
Going back to last week’s card From Whence Thou Came was actually added late in Development to give the Jotune an answer to the KYZR Hekaton combo which has proved remarkably resilient. As cool as the combo is it can actually be played in multiple deck builds.
My preferred build for the combo is less all in on the combo and what I would refer to as Heka Burn. It runs the standard burn package but then plays the combo to get early free wins and then use Hekaton Warhulk as an additional late game threat. In this configuration KYZR costs you some construction points and falls off in power late game but more than makes up for it with strength out of the gate and giving multiple paths to a game winning Hekaton.