Jesse is back with Designing a Strategy Card Game Part 2. This week he discusses the core framework for a faction, alongside using math to help develop statistical value for your cards.
Attacking in card games is the primary damage mechanic. Combat in general is where most of a game’s interaction really occurs. This isn’t always the case though. Certain deck designs may purposefully avoid combat in favor of direct damage or tricks to defeat your opponent. While tricks may be good for kids, we are going to talk about the meat and potatoes, combat.