Design

FACTION DESIGN – THE JOTUNE

FACTION DESIGN – THE JOTUNE

This week Jesse talks about how the Jotune became what they are today in the final version and what differs their faction from the other factions of the game. How lore effected their design and what their belief systems are. If you are interested in learning more, be sure to read the article!

DESIGNING THE BATTLE – KEYWORD VALUE – FEATURING BARRAGE

DESIGNING THE BATTLE – KEYWORD VALUE – FEATURING BARRAGE

The Designing the Battle series is all about taking an indepth look at the mechanics of Battle for Sularia. In this weeks article Jesse discuss's the keyword value BARRAGE and how it can drastically alter the landscape of your opponents sites. 

DESIGNING THE BATTLE – SULARIUM PHASE

DESIGNING THE BATTLE – SULARIUM PHASE

This week's article in the Designing the Battle series is all about the second resource in Battle for Sularia.  Sularium is the lifeblood of the entire game, the planet is named after it.  This article will teach you about sularium generation and the sularium pool.

DESIGNING THE BATTLE – THE ATTACK

DESIGNING THE BATTLE – THE ATTACK

Attacking in card games is the primary damage mechanic.  Combat in general is where most of a game’s interaction really occurs.  This isn’t always the case though. Certain deck designs may purposefully avoid combat in favor of direct damage or tricks to defeat your opponent.  While tricks may be good for kids, we are going to talk about the meat and potatoes, combat.