Jesse is back with Designing a Strategy Card Game Part 2. This week he discusses the core framework for a faction, alongside using math to help develop statistical value for your cards.
Written by: Dustin Rogers (2017 National Champion)
Jesse asked me to do a write up of how it felt playing the ExSularian faction at Nationals. As this was the first time the faction had seen any competitive play in a National tournament, I was happy to oblige. So how did the least well place faction at nationals perform? Well as I pulled an overall 6th placement, it was a rough road.
Let's all go back to why I had decided on this faction…. For FUN! As the faction had the most variability in their playstyle, I wanted to get into my opponent’s psyche if you will. Another player in our playgroup, had given them a fair run, using all of the denial strategies available to him, and that provided for some very long and drawn out games. It opened up my mind to what possibilities that were available to them, Once that strategy entered our play group, of course as the deck brewer of the group, I had to see if i could play them counter to their obvious denial strategy. I built an aggro list that really felt punishing, but was fairly inconsistent specifically against certain Protoan builds. It was tons of fun to play though. It was a deck I had tuned up to compete for nationals, and was seriously a contender. And while I did play ExSul, it was not close to this list at all. So why did I go with a different playstyle, and change it up so close to nationals?
Well this all comes down to what happened with the final release of ExSul. Up until this point we had only been testing with what was the released as the Alpha versions of the faction, and when the final cards we announce there were many changes to some of the cards, and not in a negative or powering down version. There were changes to Anarchist, Anarchy, and biggest of all Village of San Clementa. This got the gears turning in my mind I decided to build a deck that incorporated all of these changes. And all I can say was, it was fantastic.
This deck entered our play group and blew our playtesting meta up!! It was sooo crazy, I just had to run this version at nationals. I spent the remainder of our time testing and editing this deck to be the most optimal. I was ready for nationals, I had decided I was going to run this list, knowing full well I was going to have some trouble with Protoan lists..
So how did the ExSul list fair at nationals… well I think that if i had drawn just a little better, in one game, the whole night may have gone differently. Let’s break down my matches.
Match one was vs the man with the plan who won it all, I did stuff he did more stuff, Protoan ran over me.
Match two was vs the man with a vendetta on me, this was the game i felt draws lost me this one, I had him on the ropes but the ropadopes never came, Protoan ran over me.
Match three was my mirror, the other ExSul player himself. This was without a doubt the best matchup and the most fun I had.
Match four vs a Synth player, I won. I pulled all the tools out of my deck in this match.
All said I know that when my deck won a game, it really won. I honestly think variance was got the best of me, even against some of the matches against the Protoan that I knew were going to require me to get a little lucky to win.
So for all those out there who are curious about adding the ExSul to your repertoire right now, you gotta know your command windows inside and out, and you have to know the other factions as well as everyone else. They require patience and you must be constantly thinking, what the best moves are, far more than the other factions. You must be prepared to play on your opponent's turn more than your own. Or you run an aggro list that's totally viable.
I had to carefully pilot my way to an Exsul Victory and at the end of the day, I would absolutely run them again.
Written by: Jesse Bergman
September of 2018 has been one heckuva busy month as we prepare to launch Reign of Terror to each of you on October 2, 2018. For those of you that have pre-ordered the product, your packages will be sent out by Friday of this week, and you should receive your products by the 2nd. If you have any questions regarding your pre-order, please fill out a submission form, and we will respond to each of your requests as fast as possible.
What you can find in this update:
The Good, The Bad, and The Savage – Development Update
Reign of Terror – Omega Release
Alpha Program – October Promo Cards
Escalation Series: Pack 8 – Card Update
The Good, The Bad, and The Savage Development Update
The Good, the Bad, and the Savage are progressing to the final stages of development. We will begin final Q&A proofing of the print documents for the final print file to be sent to our print partner.
We received all of the final art pieces in the last week, and we have posted them on our social media channels. But check out Sularium Depot below! We love what our artists have put into the Exsularian pieces, and The Good, the Bad, and the Savage is turning out to be one of our most stunning sets yet!
“Sularium Depot” by Filip Depot
The Good, The Bad, and The Savage ships to you on November 6th, 2018.
Reign of Terror Omega Release
Reign of Terror will release and be ready for Omega game play next week on Tuesday, October 2nd, 2018. There have been many updates to cards and rules for Omega play. We will be updating our rules document in the coming weeks, to prepare for the new rules. When that document has been released we will update each of you through this blog. The new rules document will be available to download to your electronic device. We are also looking to compile a comprehensive FAQ regarding cards, if you have a question regarding a specific card's interaction please let us know so we can add it to our website.
Alpha Program October Promo Cards
October brings a brand new release of Promo Cards for October. This month introduces two impressive new combatants from the Reign of Terror and The Good, the Bad, and the Savage releases.
These cards will be available on our website for $5 per card per play set.
Escalation Series: Pack 8
Four brand new cards make their way into the escalation series for October, and pack number 8 brings a powerful new combatant and exciting new tactics the core factions. These are cards that deck builders will not want to miss regardless of whatever faction you love the most!
Ashgar's Duty is a card designed by national champion Dustin Rogers. He wanted a card that gave the Jotune a proven ability QUICK. As a two construction cost card, Ashgar's Duty is not an automatic inclusion in Jotune player's decks, but there are specific game archetypes that will benefit most from a card like Ashgar's Duty.
With a fairly high threshold cost, Ashgar’s duty gives the Jotune a powerful way to finish off their opponent in the later stages of the game.
Ashgar's Duty is a card that will see play in competitive formats, and we cannot wait to see how it fits into your Jotune builds.
Last month we introduced Simiann a new combatant that uses Energize as a reliable defensive option. This month brings another Energize combatant to the table, and this one serves as a valuable aggressive combatant for those Synthien aggro lists. Last month's post discusses how energize operates using Simiann. The same rules apply to Juggernaut Mauler with a much higher ceiling.
As a two construction cost card, the Mauler lives in an excellent sularium cost point in their combatant curve. While Hydra Reaver offers a consistent and affordable six sularium combatant, the Juggernaut Mauler pushes the ceiling of power to new heights, extending even beyond the almighty Hekaton Warhulk
Bellowing Roar is a brand new tactic for the Protoan and offers an excellent control piece for the faction. Players will be able to leverage Bellowing Roar by playing the more substantial Protoan threats. As a one construction cost tactic, fitting Bellowing Roar fits into a player's deck easily.
The drawbacks to Bellowing Roar exist in two different spaces. First, players have to decide what four cards of their sixty in the tactic and condition department could be cut to make room for it. Additionally, players have to play the more powerful combatant suite in order to turn on the card and provide a useful result. While Bellowing Roar has a similar effect to Centropolis in the Synthien, it does not offer the consistency and cards such as Evasion are much more profitable in the exchange.
From The Rubble
From the Rubble is an exciting new card for the Exsularian. As a two construction cost card, From The Rubble provides an excellent new tactic that gives the Exsularian another valuable control piece. Synergizing nicely with Anarchy mechanics, From the Rubble allows an Exsularian player to pull valuable high powered sites from the discard pile. From The Rubble can grab your opponent's sites or your own.
It does come with one major drawback in that the site's defense is reduced therefore making it easier for your opponent to remove. Additionally, the Anarchy package tends to push construction cost limits to near break point and From the Rubble doesn't alleviate this. When deck building with From the Rubble players will actively have to find a way to fit the cards all together in their 60 cards and 90 points.
We hope you are all enjoying the upcoming content. We are very excited to get the Protoan into your hands and hope you share with us your decks and favorite cards from the set on social media and elsewhere!
Until next time, see you on the battlefield.
Written by: Jesse Bergman
Wow, did this month go fast! It's hard to believe it's time to write another update to all of you! August saw some exciting new things going on and sets us up for a whirlwind to the end of the year. It's like the precursor to a big storm, you can see the clouds rolling in and the wind is picking up, but you don't quite know what all is in store!
The Battle Begins: Full-Art Booster Pack went on sale on August 2nd and many of you have taken advantage of them and we have had strong sales to start. If you are already an existing player of Battle for Sularia: The Card Game, then you do not want to miss out on this opportunity to bling out your deck. These items are selling quickly and when they are gone we will discontinue them for a while. They may return at a later date, but that will all be determined by your overall demand for the product.
What you can find in this update:
Full-Art Booster Pack information
Reign of Terror development/production update
Escalation Series: Pack 7 - Card Update
Alpha Program July Promo Cards
Full-Art Booster Pack Information
Full-Art Booster Packs were released on August 2nd, 2018 and come in two different product offerings. The individual packs can be purchased for $5.99 or if you want to try out randomized drafting of Battle for Sularia: The Card Game, then you can purchase our 4-Player Draft Pod package for $89.99.
We won't go into full detail on the packs here if you would like to read more about them, head over to our blog post on the packs and get a complete rundown and determine which packs are best for you!
These packs are a web exclusive offer and will sell out fairly soon. Re-order of the packs will not occur immediately, but they may return later this year or next.
Reign of Terror Development Update
Reign of Terror development has been closed. We are in process of placing orders with our printers and we are on track for an early October release. We will begin showcasing more about the release as we get closer to that fateful October date. We will continue to take pre-orders right here on our site. Once the pre-orders sell-through, we will open up a wave 2 for those of you that missed out early on.
If you are on the fence about ordering Reign of Terror, now is the perfect time to get in and make sure that you recieve your copy as it releases.
"Subterranean Lair" by Ascary Lazos
Escalation Series: Pack 7
The Alpha Program heads into pack 7 and the back half of the escalation series release. This pack introduces some powerful new cards, that need your attention. The idea behind the Alpha Program is for you our fans, to get an opportunity to try out new card designs before they are released into the final form. Playing games with these cards and providing us with feedback helps shape the final version of the game. Feedback can be provided directly through our feedback form found here at the Alpha Program page of this site!
Gods Among Men
This card represents a new design idea for condition cards. It functions in two separate ways. The first way is one in which the card gains tactical value in the form of playing the card in a similar fashion to the Mercenary card evasion. While the scope of Gods Among Men is limited to type 1 combatants, it further reinforces the theme we were building in The Battle Begins Starter Set.
When your opponent attempts to target your powerful type 1 combatants, Gods Among Men springs to the rescue to protect them from those effects, however, since it is also a condition card it provides a powerful ongoing effect that indicates that future and existing type 1 combatants cannot be defused by effects. This particular play pattern is narrow, but offers protection from some of the most powerful cards in the format such as Dead on Arrival, and Sularium Tactical Assault Beam.
Simiann is a backer designed card from our Blood, Profit, and Glory Kickstarter. Backer Jim O'Flaherty, who also designed Lady Worgana, came to us with an idea to build a powerful robot that was versatile and flexible. Jim was working on a self-learning AI that each iteration brought a new and improved intelligence. We latched on to Jim's idea and created a whole new keyword for this type of mechanism. ENERGIZE is a dual-modality ability that allows players to invest sularium one action at a time to do one of the two following abilities:
This combatant gets +1/-1 until the end of turn.
This combatant gets -1/+1 until the end of turn.
This sort of flexibility combined with Specialist makes Simiann a force to be reckoned with on the battlefield. Many users ask how he functions, his attack value is facing the limiter of his defense value because if at anytime a combatant has a defense value of 0 it dies. However, on the defensive side, you may continue to make investments that would reduce a combatants attack value to 0 or below 0, while the defense value continues to climb. So, if you have 9 sularium, then you can invest 9 sularium into Simiann's -1/+1 ability to modify his stats to -7/15 making him a nearly impenetrable wall for one of your opponent's combatants.
VIRUS has represented itself as a powerful ability that gives a player the ability to reduce incoming damage or potentially kill off major threats on an opponents board. VIRUS is a dangerous ability that opponents need to respect. A Protoan player has so many proactive ways to net value with Gorgarid while impacting their opponent's board state. Gorgarid is the type of combatant that provides that complete upside of combatant removal/reduction, with an affordable package in their decks.
With a base attack of 2 and a base defense of 3 Gorgarid can focus by dealing 2 damage to a combatant on defense, and then die from combat damage or through a sacrifice outlet to put the two infection counters on that combatant, and effectively deal 4 damage that turn. Dealing 4 damage for only 3 sularium and 1 construction cost is an excellent trade in the game.
Hideout continues the theme of Influence matters. This time synergizing with Ruffian combatants. Hideout at 6 influence requires some work to get into play, especially when many constructed games only play to turn 6 or turn 7. Combined with Power Broker, Exsularian players could see this site as early as turn 4, giving them plenty of opportunities to build up powerful sites, but the less obvious play is the impact that Power Broker and Hideout can provide to playing tactic and condition cards with higher threshold values.
A player also gets additional value by being able to deploy their Ruffian combatants into the hidden zone reducing the number of opportunities that a player has to interact with those combatants. Powerful Ruffians such as Tunnel Rat become very difficult for an opponent to deal with and handle when they are in the hidden zone. Additionally, with a sularium generation of 2, it provides a much needed sularium boost to play more expensive Exsularian combatants.
With a base attack of 3, it is single-handedly one of the most powerful Exsularian sites and a prime target for It's a Trap. Additionally with a hardy 8 defense, an opponent will need to commit serious firepower to the sites removal.
August Alpha Program Promo Cards
This month's Alpha Program Promo Cards are an absolute must-have for any Jotune or Synthien player's collection. For those of you tournament players who have asked how to update cards we have errata'd, then Centropolis will give you an outlet to do just that! These cards will remain in the store until September 18th, 2018!
One last little bit of information, if you didn't see on the Full-Art Booster Pack blog post we have added a checklist that covers every card we've released to date. It is up to date and includes the current Alpha Edition promo cards. If you are attempting to be a collector then this checklist is a must have!
Download The Checklist!
Until next time, see you on the battlefield!
Written by: Jesse Bergman
We are back again with a brand new update regarding what you can expect this month in the world of Sularia. July is in full swing and as the dog days of summer descend on us, now is a great time to grab a cold drink and read all about Battle for Sularia: The Card Game!
The Good, The Bad, and The Savage an Exsularian faction pack is now available for pre-order on our website, and so far you guys have all rocked it out of the park by pre-ordering and showing your support. We have a little less than two weeks left on the early pre-order and then we are moving on to to the release of the full art booster packs. If you want a more detailed look at our release schedules please check out this post here: 2018 Roadmap
What you can find in this update:
- The Good, The Bad, and The Savage Pre-Order
- Reign of Terror development/production update
- Alpha Program/Omega Program release schedule change
- Escalation Series Pack 6 Card Update
- Alpha Program July Promo Cards
The Good, The Bad, and The Savage Pre-Order
The Good, the Bad, and the Savage are still on pre-order until July 20th. At that time we will be shutting down the discounted pre-order price and the exclusive promo cards, which includes an early released play set of Disruption. If you simply don't want to pre-order we understand and The Good, the Bad, and the Savage will be available for general release in November.
We will continue to provide development and production updates over the coming months regarding this release.
Reign of Terror Development Update
Reign of Terror is progressing along nicely. We are currently receiving the final illustrations, which we will be put into final template cards. At that point, we will run each card through our quality assurance process to look for typos and template issues.
We anticipate that Reign of Terror will be sent to the printer by mid-August and will be shipping to us by mid-September. Because of the process, we are using we have reduced our shipping times substantially and are able to deliver this product in early October is very doable. Of course, if we can speed up the timeline up we will and as always we will do our best to avoid any potential setbacks or delays.
"Deathspore Forest" by Ascary Lazos
Alpha Program/Omega Program Release Schedule Change
We are halfway through the first year of the Alpha Program as we laid it out last December. We are looking to make a few changes in how Alpha Program and Omega Program releases going forward. Up to this point we have released Alpha Program packs and promo's on the first Tuesday of every month.
This release schedule seemed to be working well when it was only the Alpha Program. As we step into the future and Omega Program products begin releasing monthly as well we feel that we need to remain focused at the start of each month on the general release model. What this means for you is that we will be transitioning the monthly release schedule as follows:
The first Tuesday of each month: Omega Program Release
The third Tuesday of each month: Alpha Program Release
Now some of you may already be asking how does this impact the Alpha Edition promo cards. This is a good question, and we have been so very pleased by the response and support for those cards over the last few months. We will be continuing with those cards but they will be released to our web store on the third Tuesday of every month and will be removed when they are replaced by the new card on the following month.
These programs are still a learning curve for us here at Punch-It and we want to make sure that the releases make sense and work within our timelines. The Alpha Program and the Omega Program represent a lot of work for us and we need to manage that work as best as possible.
Of course, we always listen to our community and your feedback is greatly appreciated on these sorts of items. Please feel free to jump into our Facebook community or sign up on Slack to interact with us and let us know your thoughts on these changes. You can always comment below this post as well.
Escalation Series Pack 6
July brings the newest command pack to be released into the Alpha Program. This is the mid-point for the series and with it comes a whole batch of Mercenary cards to add to your deck building arsenal.
The Mercenary faction has always had a big impact on Sularia. Lone Wolf is no exception to this. Many factions find themselves in situations where if they had a powerful combat trick they could leverage advantage in an early stage of the game to potentially set their opponents back. Lone Wolf allows each and every faction early game threats to be site killers.
This is balanced against the cards scope, which only allows it to be played on an individual combatant who is attacking a site alone. This means that while you send a joint strike force of combatants at another site on an opponents board, you are also only sending one combatant at a second site. It is a risk that you are telegraphing your combat trick to your opponent and they may be able to defend it appropriately.
With the Exsularian faction's release on the world of Sularia, there are now two factions who are very good at deploying their threats into the hidden zone. An in some cases those threats may never leave. One of the more powerful Synthien plays is to put Projectus Immunis into the hidden zone and give one of your combatants each round a permanent immunity to damage.
Exposed entering the fray helps players when their meta is running rampant with powerful hidden zone plays. Its ability is simple in practice but can have a big impact on how games resolve. Players can use Exposed to pull a Solomon out of hiding or a Spirit Warrior, both significant threats that can have big impacts on the game as it goes on.
With skillful play Exposed can even get that projectus out of hiding, and help make sure the threat can be managed.
I have already done a write up on Crazy Joe for our Reign of Terror Kickstarter campaign, but I'll spend a moment recapping that here today for those of you that may have missed the article. If you are a fan of the fiction you know that Joe is one heckuva crazy mercenary. He has all the big guns. Joe even set up his shop in the hollowed out husk of a Hekaton Warhulk. He pairs perfectly with Crazy Joe's Explosives to offer the ability to put out and remove two explosive counters, but the depth of his ability doesn't end there.
There are many powerful sites in the game that have activate abilities. Joe allows you two activations of those abilities for a major upswing. Sites like Metamorphosis Chamber, Ashfall Plains, and Hive of Cera in the Protoan. In the Exsularian second activations of Stockade can be decimating to a low sularium cost board state. Of course, we all want to live the dream of a second activation of Centropolis on the Synthien side, and even extra activations of Storm Citadel on the Jotune can have big game implications.
To us here at Punch-It Joe is the perfectly designed Mercenary card because it has impact and value in all factions at this stage of the game and can potentially get more powerful as the game evolves.
Disruption is a card that has a major impact on the game of Sularia. Up until the release of Disruption only one faction had an outlet for defusing condition cards. The Synthien card interference was a monster in the 2017 National format as it put opposing players behind the curve. Defusing an Art of War, or a Master Mining program had very large gameplay impacts.
As more and more conditions come out, it becomes important that a threat exists that helps prevent conditions from becoming the safest plays for an opponent. While they should remain safer than other cards on the battlefield such as sites or combatants, they should not be considered surefire guarantees for success in deck builds. Even if a player doesn't run Disruption, deck builders will now have to respect the existence of the card and its impact on gameplay.
July Alpha Program Promo Cards
With the Exsularian currently in pre-order, we only felt it was fitting that they be the feature of this month's promo cards. Solomon "The Pariah" and Zed "The Constable" both see a ton of play in Exsularian decks and we wanted to provide you with two of the factions heavy hitters for their inaugural release.
We hope you are all enjoying the summer months and still getting a few games of Sularia in, the back half of this year is loaded with exciting stuff from the full art boosters, to the release of both Reign of Terror and The Good, The Bad, and The Savage. We are releasing more information regarding 2018 Nationals in the coming months and we can't wait to see all of you at it and ready to do battle and claim the prize as the best.
Until next time, see you on the battlefield!
Written by: Jesse Bergman
In our last Reign of Terror spoiler, you learned about the Protoan and a few of their new mechanics. This week we are going to talking about the scavengers of the waste, affectionately known as Exsularian. Before we jump into the main course of new cards coming out, let us do a quick overview of the Exsularian as a faction.
For those of you devout fans of the fiction, you may already know a little bit about this faction. The Exsularian get their name from being outcasts of Jotune society. During the purging known as Ultimundus, the Jotune exiled hundreds of thousands of citizens into the wastes of Sularia. Tens of thousands would die in the brutally harsh conditions post Fracture, but many would live. There were also survivors outside of the Jotune society that joined with these exiled groups. Collectively, they became known as the Exsularian.
The Exsularian tribes under the guidance of the Council of Elders wandered the wastes fighting for every scrap to survive in the worst conditions possible. Many have evolved and mutated over the better part of 600+ years. Some believe that they have tapped into magical energies, found post Fracture, to harness powerful abilities that make them virtually indestructible. Others seem to be mutated beyond human recognition and have become something far different than their Jotune brethren. Others have suffered immeasurable pain and suffering due to their living conditions. But all are Exsularian and are survivors.
The Exsularian lack the resources and raw firepower to go toe to toe with the Jotune or Synthien. Instead, Exsularians choose to tactically engage their enemies based off of advantages presented on the battlefield by either their opponents or themselves. The Exsularian featured inside of Reign of Terror, will find you doing exactly that. Opposing combatants and sites are simply not safe from the Exsularian’s tricks.
Dead on Arrival fits the bill on how the Exsularian intends to keep opponents off their game and give them the distinct advantage on the battlefield. Opposing battle commanders will have to be concerned that each combatant deployed is now at risk of never even surviving to attack or defend them. Not only is this a powerful loss of a combatant, but it also is a small form of resource denial. If you are playing Exsularian, be prepared to play around Dead on Arrival.
Dead on Arrival also introduces a brand new mechanic into the world of Sularia. PREEMPTIVE gives a distinct advantage to the player going second in the game, or the off-initiative player. When a player is off-initiative, preemptive cards have their threshold reduced to the numerical value listed on the card. These slight improvements to the timing of a tactic have very large gameplay implications. This ability enables a tactic to reach unprecedented power levels when playing off-initiative. When playing against the Exsularian, it may no longer be advantageous to go first over them. PREEMPTIVE cards will push Exsularian opponents to drastically alter the way they plan to play the game right from the get-go when the initiative choice is made.
While defuse has been discussed in previous releases, this is the first time we have actually seen it as a hard counter/removal card in the game. Dead on Arrival simply ensures that your opponent’s powerful combatants never see the battlefield.
Removing an opponent’s combatants is powerful and necessary to the greater strategies of an Exsularian battle commander, but it does not serve as enough of a deterrent and additional control help will be necessary. In the last article, we showed the Agropholid Hatchery and in this article, we want to show you the Exsularian's equivalent site, Stockade.
Stockade is a 2-influence cost site with a whopping 6-defense value. This site is both problematic and difficult for opposing battle commanders to deal with during the early game. Its real power is in the site’s ability. Each time a player activates Stockade they may activate a combatant controlled by their opponent with a sularium cost of three or less. While this site is not going to handle the largest threats of many of the factions, it can handle those lower impact but equally powerful low-cost combatants of the Jotune, Protoan, and even the support cast found in the Synthien. Combined with Dead on Arrival and Exsularian now possess the one-two punch to help secure their victory.
While controlling the game is powerful, it is simply not enough, control cards do not push the player closer to a victory but instead push their opponent further from a victory of their own. The Exsularian player will need an outlet to win. That outlet is the ability to play a powerful combatant on the battlefield that have a real impact on the game. The Mutant Savage represents a powerful threat and one that can be used to continuously pressure down your opponent game after game.
At 9-sularium, Mutant Savage rivals the Hekaton Warhulk in cost and potential impact without that pesky sularium maintenance. While the Savage does not have a ton of cool abilities, it provides a brand new characteristic associated only with the Exsularian. Ruffian is the Exsularian's version of the Jotune warrior characteristic. You can expect to find greater synergy with ruffian throughout Reign of Terror and further down the road as the game expands.
As we now know the Exsularian are scavengers at heart and the last thing they want to do is pay full price for anything. They have learned to survive in the barren wastes for almost a 1000 years, and now that Sularia is healing they are ready to stake a claim for what they feel is rightfully theirs. Headhunter is a powerful combatant for the Exsularian that doesn't do the heavy combat lifting on her own but instead dials up exactly what the Exsularian wants for any given gameplay scenario. The fact that the Exsularian player can play that combatant for zero sularium is just incredible. At 6-sularium, Exsularian players are going to need to commit to that level of production, but if they can acquire those vital resources, success is sure to come.
Opponents of the Exsularian need to be mindful of how to keep them from gathering 6-resources. Once a Headhunter lands on the battlefield, a very problematic threat is headed their way. Dealing with Headhunter is no small task with her built-in 6-defense she is problematic for many builds to eliminate. Additionally, Exsularian battle commanders should never discount the defensive wall that Headhunter can present to their opponent. She can make life rather miserable for opposing battle commanders both through her ability or through traditional defensive capabilities.
That is it for this week’s article. We hope these four new cards found in our upcoming release of Reign of Terror have you as excited to play as it does us. We want to hear from you in the comments! What powerful things do you think the Exsularian might be gaining on top of the ones revealed here today? Are you more excited to play the Protoan or the Exsularian?
Join in on the conversation on our community page located here: BFS Community