Reign of Terror


Written by: Jesse Bergman

September of 2018 has been one heckuva busy month as we prepare to launch Reign of Terror to each of you on October 2, 2018. For those of you that have pre-ordered the product, your packages will be sent out by Friday of this week, and you should receive your products by the 2nd. If you have any questions regarding your pre-order, please fill out a submission form, and we will respond to each of your requests as fast as possible.

What you can find in this update:

  • The Good, The Bad, and The SavageDevelopment Update

  • Reign of TerrorOmega Release

  • Alpha ProgramOctober Promo Cards

  • Escalation Series: Pack 8Card Update

The Good, The Bad, and The Savage Development Update

The Good, the Bad, and the Savage are progressing to the final stages of development. We will begin final Q&A proofing of the print documents for the final print file to be sent to our print partner.

We received all of the final art pieces in the last week, and we have posted them on our social media channels. But check out Sularium Depot below! We love what our artists have put into the Exsularian pieces, and The Good, the Bad, and the Savage is turning out to be one of our most stunning sets yet!

Sularium Depot_Final_LoRes.jpg

“Sularium Depot” by Filip Depot


The Good, The Bad, and The Savage ships to you on November 6th, 2018.

Reign of Terror Omega Release

Reign of Terror will release and be ready for Omega game play next week on Tuesday, October 2nd, 2018. There have been many updates to cards and rules for Omega play. We will be updating our rules document in the coming weeks, to prepare for the new rules. When that document has been released we will update each of you through this blog. The new rules document will be available to download to your electronic device. We are also looking to compile a comprehensive FAQ regarding cards, if you have a question regarding a specific card's interaction please let us know so we can add it to our website.

Alpha Program October Promo Cards

October brings a brand new release of Promo Cards for October. This month introduces two impressive new combatants from the Reign of Terror and The Good, the Bad, and the Savage releases.

These cards will be available on our website for $5 per card per play set.


Escalation Series: Pack 8

Four brand new cards make their way into the escalation series for October, and pack number 8 brings a powerful new combatant and exciting new tactics the core factions. These are cards that deck builders will not want to miss regardless of whatever faction you love the most!

Alpha Program_CPS1-P8_01.jpg

Ashgar's Duty

Ashgar's Duty is a card designed by national champion Dustin Rogers. He wanted a card that gave the Jotune a proven ability QUICK. As a two construction cost card, Ashgar's Duty is not an automatic inclusion in Jotune player's decks, but there are specific game archetypes that will benefit most from a card like Ashgar's Duty.

With a fairly high threshold cost, Ashgar’s duty gives the Jotune a powerful way to finish off their opponent in the later stages of the game.

Ashgar's Duty is a card that will see play in competitive formats, and we cannot wait to see how it fits into your Jotune builds.

Jotune Card_Ashgars Duty_Screen Demo.png

Juggernaut Mauler

Last month we introduced Simiann a new combatant that uses Energize as a reliable defensive option. This month brings another Energize combatant to the table, and this one serves as a valuable aggressive combatant for those Synthien aggro lists. Last month's post discusses how energize operates using Simiann. The same rules apply to Juggernaut Mauler with a much higher ceiling.

As a two construction cost card, the Mauler lives in an excellent sularium cost point in their combatant curve. While Hydra Reaver offers a consistent and affordable six sularium combatant, the Juggernaut Mauler pushes the ceiling of power to new heights, extending even beyond the almighty Hekaton Warhulk


Bellowing Roar

Bellowing Roar is a brand new tactic for the Protoan and offers an excellent control piece for the faction. Players will be able to leverage Bellowing Roar by playing the more substantial Protoan threats. As a one construction cost tactic, fitting Bellowing Roar fits into a player's deck easily.

The drawbacks to Bellowing Roar exist in two different spaces. First, players have to decide what four cards of their sixty in the tactic and condition department could be cut to make room for it. Additionally, players have to play the more powerful combatant suite in order to turn on the card and provide a useful result. While Bellowing Roar has a similar effect to Centropolis in the Synthien, it does not offer the consistency and cards such as Evasion are much more profitable in the exchange.

Protoan Card_Bellowing Roar_Screen Demo.png

From The Rubble

From the Rubble is an exciting new card for the Exsularian. As a two construction cost card, From The Rubble provides an excellent new tactic that gives the Exsularian another valuable control piece. Synergizing nicely with Anarchy mechanics, From the Rubble allows an Exsularian player to pull valuable high powered sites from the discard pile. From The Rubble can grab your opponent's sites or your own.

It does come with one major drawback in that the site's defense is reduced therefore making it easier for your opponent to remove. Additionally, the Anarchy package tends to push construction cost limits to near break point and From the Rubble doesn't alleviate this. When deck building with From the Rubble players will actively have to find a way to fit the cards all together in their 60 cards and 90 points.

Exsularian Card_From the Rubble_Screen Demo.png

We hope you are all enjoying the upcoming content. We are very excited to get the Protoan into your hands and hope you share with us your decks and favorite cards from the set on social media and elsewhere!

Until next time, see you on the battlefield.


Written by: Jesse Bergman

Wow, did this month go fast! It's hard to believe it's time to write another update to all of you! August saw some exciting new things going on and sets us up for a whirlwind to the end of the year. It's like the precursor to a big storm, you can see the clouds rolling in and the wind is picking up, but you don't quite know what all is in store!

The Battle Begins: Full-Art Booster Pack went on sale on August 2nd and many of you have taken advantage of them and we have had strong sales to start. If you are already an existing player of Battle for Sularia: The Card Game, then you do not want to miss out on this opportunity to bling out your deck. These items are selling quickly and when they are gone we will discontinue them for a while. They may return at a later date, but that will all be determined by your overall demand for the product.

What you can find in this update:

  • Full-Art Booster Pack information

  • Reign of Terror development/production update

  • Escalation Series: Pack 7 - Card Update

  • Alpha Program July Promo Cards

Full-Art Booster Pack Information

Full-Art Booster Packs were released on August 2nd, 2018 and come in two different product offerings. The individual packs can be purchased for $5.99 or if you want to try out randomized drafting of Battle for Sularia: The Card Game, then you can purchase our 4-Player Draft Pod package for $89.99. 

We won't go into full detail on the packs here if you would like to read more about them, head over to our blog post on the packs and get a complete rundown and determine which packs are best for you!

These packs are a web exclusive offer and will sell out fairly soon. Re-order of the packs will not occur immediately, but they may return later this year or next. 


Reign of Terror Development Update

Reign of Terror development has been closed. We are in process of placing orders with our printers and we are on track for an early October release. We will begin showcasing more about the release as we get closer to that fateful October date. We will continue to take pre-orders right here on our site. Once the pre-orders sell-through, we will open up a wave 2 for those of you that missed out early on. 

If you are on the fence about ordering Reign of Terror, now is the perfect time to get in and make sure that you recieve your copy as it releases. 

Deathspore Forest Art By: Ascary Lazos

"Subterranean Lair" by Ascary Lazos


Escalation Series: Pack 7

The Alpha Program heads into pack 7 and the back half of the escalation series release. This pack introduces some powerful new cards, that need your attention. The idea behind the Alpha Program is for you our fans, to get an opportunity to try out new card designs before they are released into the final form. Playing games with these cards and providing us with feedback helps shape the final version of the game. Feedback can be provided directly through our feedback form found here at the Alpha Program page of this site!

Alpha Program_CPS1-P7_01.jpg

Gods Among Men

This card represents a new design idea for condition cards. It functions in two separate ways. The first way is one in which the card gains tactical value in the form of playing the card in a similar fashion to the Mercenary card evasion. While the scope of Gods Among Men is limited to type 1 combatants, it further reinforces the theme we were building in The Battle Begins Starter Set.

When your opponent attempts to target your powerful type 1 combatants, Gods Among Men springs to the rescue to protect them from those effects, however, since it is also a condition card it provides a powerful ongoing effect that indicates that future and existing type 1 combatants cannot be defused by effects. This particular play pattern is narrow, but offers protection from some of the most powerful cards in the format such as Dead on Arrival, and Sularium Tactical Assault Beam.

Jotune Card_Gods Among Men_Screen Demo.png


Simiann is a backer designed card from our Blood, Profit, and Glory Kickstarter. Backer Jim O'Flaherty, who also designed Lady Worgana, came to us with an idea to build a powerful robot that was versatile and flexible. Jim was working on a self-learning AI that each iteration brought a new and improved intelligence. We latched on to Jim's idea and created a whole new keyword for this type of mechanism. ENERGIZE is a dual-modality ability that allows players to invest sularium one action at a time to do one of the two following abilities:

  • This combatant gets +1/-1 until the end of turn.

  • This combatant gets -1/+1 until the end of turn.

This sort of flexibility combined with Specialist makes Simiann a force to be reckoned with on the battlefield. Many users ask how he functions, his attack value is facing the limiter of his defense value because if at anytime a combatant has a defense value of 0 it dies. However, on the defensive side, you may continue to make investments that would reduce a combatants attack value to 0 or below 0, while the defense value continues to climb. So, if you have 9 sularium, then you can invest 9 sularium into Simiann's -1/+1 ability to modify his stats to -7/15 making him a nearly impenetrable wall for one of your opponent's combatants.

Synthien Card_Simiann_Screen Demo.png


VIRUS has represented itself as a powerful ability that gives a player the ability to reduce incoming damage or potentially kill off major threats on an opponents board. VIRUS is a dangerous ability that opponents need to respect. A Protoan player has so many proactive ways to net value with Gorgarid while impacting their opponent's board state. Gorgarid is the type of combatant that provides that complete upside of combatant removal/reduction, with an affordable package in their decks.

With a base attack of 2 and a base defense of 3 Gorgarid can focus by dealing 2 damage to a combatant on defense, and then die from combat damage or through a sacrifice outlet to put the two infection counters on that combatant, and effectively deal 4 damage that turn. Dealing 4 damage for only 3 sularium and 1 construction cost is an excellent trade in the game. 



Hideout continues the theme of Influence matters. This time synergizing with Ruffian combatants. Hideout at 6 influence requires some work to get into play, especially when many constructed games only play to turn 6 or turn 7.  Combined with Power Broker, Exsularian players could see this site as early as turn 4, giving them plenty of opportunities to build up powerful sites, but the less obvious play is the impact that Power Broker and Hideout can provide to playing tactic and condition cards with higher threshold values.

A player also gets additional value by being able to deploy their Ruffian combatants into the hidden zone reducing the number of opportunities that a player has to interact with those combatants. Powerful Ruffians such as Tunnel Rat become very difficult for an opponent to deal with and handle when they are in the hidden zone. Additionally, with a sularium generation of 2, it provides a much needed sularium boost to play more expensive Exsularian combatants.

With a base attack of 3, it is single-handedly one of the most powerful Exsularian sites and a prime target for It's a Trap. Additionally with a hardy 8 defense, an opponent will need to commit serious firepower to the sites removal.

Exsularian Card_Hideout_Screen Demo.png

August Alpha Program Promo Cards

This month's Alpha Program Promo Cards are an absolute must-have for any Jotune or Synthien player's collection. For those of you tournament players who have asked how to update cards we have errata'd, then Centropolis will give you an outlet to do just that!  These cards will remain in the store until September 18th, 2018!

One last little bit of information, if you didn't see on the Full-Art Booster Pack blog post we have added a checklist that covers every card we've released to date. It is up to date and includes the current Alpha Edition promo cards. If you are attempting to be a collector then this checklist is a must have!

Download The Checklist!

Until next time, see you on the battlefield!


Written by: Jesse Bergman

We are back again with a brand new update regarding what you can expect this month in the world of Sularia. July is in full swing and as the dog days of summer descend on us, now is a great time to grab a cold drink and read all about Battle for Sularia: The Card Game!

The Good, The Bad, and The Savage an Exsularian faction pack is now available for pre-order on our website, and so far you guys have all rocked it out of the park by pre-ordering and showing your support. We have a little less than two weeks left on the early pre-order and then we are moving on to to the release of the full art booster packs. If you want a more detailed look at our release schedules please check out this post here: 2018 Roadmap

What you can find in this update:

  • The Good, The Bad, and The Savage Pre-Order
  • Reign of Terror development/production update
  • Alpha Program/Omega Program release schedule change
  • Escalation Series Pack 6 Card Update
  • Alpha Program July Promo Cards

The Good, The Bad, and The Savage Pre-Order

The Good, the Bad, and the Savage are still on pre-order until July 20th. At that time we will be shutting down the discounted pre-order price and the exclusive promo cards, which includes an early released play set of Disruption. If you simply don't want to pre-order we understand and The Good, the Bad, and the Savage will be available for general release in November.

We will continue to provide development and production updates over the coming months regarding this release.

Reign of Terror Development Update

Reign of Terror is progressing along nicely. We are currently receiving the final illustrations, which we will be put into final template cards. At that point, we will run each card through our quality assurance process to look for typos and template issues. 

We anticipate that Reign of Terror will be sent to the printer by mid-August and will be shipping to us by mid-September. Because of the process, we are using we have reduced our shipping times substantially and are able to deliver this product in early October is very doable. Of course, if we can speed up the timeline up we will and as always we will do our best to avoid any potential setbacks or delays.

Deathspore Forest Art By: Ascary Lazos

"Deathspore Forest" by Ascary Lazos


Alpha Program/Omega Program Release Schedule Change

We are halfway through the first year of the Alpha Program as we laid it out last December. We are looking to make a few changes in how Alpha Program and Omega Program releases going forward. Up to this point we have released Alpha Program packs and promo's on the first Tuesday of every month. 

This release schedule seemed to be working well when it was only the Alpha Program. As we step into the future and Omega Program products begin releasing monthly as well we feel that we need to remain focused at the start of each month on the general release model. What this means for you is that we will be transitioning the monthly release schedule as follows:

The first Tuesday of each month: Omega Program Release
The third Tuesday of each month: Alpha Program Release

Now some of you may already be asking how does this impact the Alpha Edition promo cards. This is a good question, and we have been so very pleased by the response and support for those cards over the last few months. We will be continuing with those cards but they will be released to our web store on the third Tuesday of every month and will be removed when they are replaced by the new card on the following month.

These programs are still a learning curve for us here at Punch-It and we want to make sure that the releases make sense and work within our timelines. The Alpha Program and the Omega Program represent a lot of work for us and we need to manage that work as best as possible. 

Of course, we always listen to our community and your feedback is greatly appreciated on these sorts of items. Please feel free to jump into our Facebook community or sign up on Slack to interact with us and let us know your thoughts on these changes. You can always comment below this post as well.

Escalation Series Pack 6

July brings the newest command pack to be released into the Alpha Program. This is the mid-point for the series and with it comes a whole batch of Mercenary cards to add to your deck building arsenal.  

Alpha Program_CPS1-P6_01.jpg

Lone Wolf

The Mercenary faction has always had a big impact on Sularia. Lone Wolf is no exception to this. Many factions find themselves in situations where if they had a powerful combat trick they could leverage advantage in an early stage of the game to potentially set their opponents back. Lone Wolf allows each and every faction early game threats to be site killers. 

This is balanced against the cards scope, which only allows it to be played on an individual combatant who is attacking a site alone. This means that while you send a joint strike force of combatants at another site on an opponents board, you are also only sending one combatant at a second site. It is a risk that you are telegraphing your combat trick to your opponent and they may be able to defend it appropriately.



With the Exsularian faction's release on the world of Sularia, there are now two factions who are very good at deploying their threats into the hidden zone. An in some cases those threats may never leave. One of the more powerful Synthien plays is to put Projectus Immunis into the hidden zone and give one of your combatants each round a permanent immunity to damage. 

Exposed entering the fray helps players when their meta is running rampant with powerful hidden zone plays. Its ability is simple in practice but can have a big impact on how games resolve. Players can use Exposed to pull a Solomon out of hiding or a Spirit Warrior, both significant threats that can have big impacts on the game as it goes on. 

With skillful play Exposed can even get that projectus out of hiding, and help make sure the threat can be managed.

Mercenary Card_Exposed_Screen Demo.png

Crazy Joe

I have already done a write up on Crazy Joe for our Reign of Terror Kickstarter campaign, but I'll spend a moment recapping that here today for those of you that may have missed the article. If you are a fan of the fiction you know that Joe is one heckuva crazy mercenary. He has all the big guns. Joe even set up his shop in the hollowed out husk of a Hekaton Warhulk.  He pairs perfectly with Crazy Joe's Explosives to offer the ability to put out and remove two explosive counters, but the depth of his ability doesn't end there.

There are many powerful sites in the game that have activate abilities. Joe allows you two activations of those abilities for a major upswing. Sites like Metamorphosis Chamber, Ashfall Plains, and Hive of Cera in the Protoan. In the Exsularian second activations of Stockade can be decimating to a low sularium cost board state. Of course, we all want to live the dream of a second activation of Centropolis on the Synthien side, and even extra activations of Storm Citadel on the Jotune can have big game implications.

To us here at Punch-It Joe is the perfectly designed Mercenary card because it has impact and value in all factions at this stage of the game and can potentially get more powerful as the game evolves.



Disruption is a card that has a major impact on the game of Sularia. Up until the release of Disruption only one faction had an outlet for defusing condition cards. The Synthien card interference was a monster in the 2017 National format as it put opposing players behind the curve. Defusing an Art of War, or a Master Mining program had very large gameplay impacts.

As more and more conditions come out, it becomes important that a threat exists that helps prevent conditions from becoming the safest plays for an opponent. While they should remain safer than other cards on the battlefield such as sites or combatants, they should not be considered surefire guarantees for success in deck builds. Even if a player doesn't run Disruption, deck builders will now have to respect the existence of the card and its impact on gameplay. 


July Alpha Program Promo Cards

With the Exsularian currently in pre-order, we only felt it was fitting that they be the feature of this month's promo cards. Solomon "The Pariah" and Zed "The Constable" both see a ton of play in Exsularian decks and we wanted to provide you with two of the factions heavy hitters for their inaugural release. 


We hope you are all enjoying the summer months and still getting a few games of Sularia in, the back half of this year is loaded with exciting stuff from the full art boosters, to the release of both Reign of Terror and The Good, The Bad, and The Savage. We are releasing more information regarding 2018 Nationals in the coming months and we can't wait to see all of you at it and ready to do battle and claim the prize as the best.

Until next time, see you on the battlefield!


Written by: Jesse Bergman

Hello, Battle Commanders. We are excited to spend some time today laying out exactly what you can expect from Battle for Sularia: The Card Game in 2018. This post will detail all of the Omega Program releases and their exact release dates so that you can prepare and plan for them. While Reign of Terror: The Protoan wasn't successful on Kickstarter we were able to secure some additional funding from an outside source which enables us to pivot and move forward on development of future Battle for Sularia: The Card Game releases.

What you'll find in today's blog:

  • Previous Battle for Sularia Products

  • Battle for Sularia: Reign of Terror - Faction Pack

  • Battle for Sularia: The Good, The Bad, and The Savage - Faction Pack

  • Battle for Sularia: The Battle Begins - Art Booster Pack

Grab your favorite snack or beverage and let's jump into this update with both feet!

Previous Battle for Sularia Products

We've been analyzing the state of the game and trying to decide what is the best way to make Battle for Sularia: The Card Game as approachable as possible for new players and that the upcoming releases plugin in as relevant as possible. Because of this, we felt the need to re-evaluate Battle for Sularia: The Battle Begins  and Blood, Profit, and Glory: Command Pack releases. This ultimately came down to card counts and how to ensure proper balance when Reign of Terror and The Good, The Bad, and The Savage release later this year.

The Battle Begins has 21 Jotune, 21 Synthien, and 3 Mercenary cards in the release. Blood, Profit, and Glory added 4 Jotune, 4 Synthien, and 6 Mercenary cards to the game. As we look at Battle for Sularia: The Card Game moving forward, we feel that the Blood, Profit, and Glory release is so important for every player to have that it can no longer be its own expansion. Instead, we will be rolling The Battle Begins and Blood, Profit, and Glory into one new product called Battle for Sularia: The Battle Begins - Starter Set.

In the short term, users who order this starter set will still receive both packages independently. If and when a re-order is necessary for these SKUs, we will proceed with ordering them as a complete unit in one box.  For all of you that already own Battle for Sularia, but do not own Blood, Profit, and Glory; we will continue for only a short while longer to offer the product as it's own separate game expansion. This was not an easy decision for us to make, but as we focus on growing Battle for Sularia: The Card Game this year and into the future, we felt this was our best option moving forward. Ultimately, the goal of this combined offering is to help ensure the most enjoyable game play experience for new players right from the start as well as get them get up to speed more quickly to our existing players who typically own both products already.

Battle for Sularia: Reign of Terror - Faction Pack

We are excited to announce the Reign of Terror, a Protoan Faction Pack for Battle for Sularia: The Card Game!

Release Date: October 1st, 2018
Early Pre-Order Dates: April 20th, 2018 - June 5th, 2018

Reign of Terror features an all-new core faction for Battle for Sularia: The Card Game! A faction pack is a stand-alone expansion that includes a pre-constructed starter deck and additional cards in complete play sets. Faction packs include 25 faction specific cards, with four copies of each card, for a total of 100 cards.

Reign of Terror features the Protoan and new keywords, such as HARDENED, LAIR, VIRUS, and CHALLENGE. Players will find the Protoan introduce a number of exciting new strategies that will significantly alter the way the game is played. 

Early Pre-Order Exclusives

Players who participate in the early pre-order will receive some additional exclusives that will no longer be available after June 5th, 2018.

Pre-Order Exclusives_Protoans_Preview_01.jpg

Crazy Joe Mercenary Card

Crazy Joe is a Mercenary that will be released in our Battle for Sularia: Escalation Series - Command Pack expansion boosters in 2019. However, players who pre-order Reign of Terror will get a play set of him to start using early and before his official release in 2019!

Alpha Edition Hive Queen and Terrorbite

Have you seen our monochromatic Alpha Program cards?... No? Then, head over to the Alpha Program page and check them out. Go ahead, we'll wait! Hive Queen and Terrorbite are only going to be available as exclusive Alpha Program monochromatic full-art cards through this pre-order. You do not want to miss out on this opportunity to get these cards. Once they are gone, that's it—they are gone!

Battle for Sularia: The Good, The Bad, and The Savage - Faction Pack

We are excited to announce The Good, The Bad, and The Savage, an Exsularian Faction Pack for Battle for Sularia: The Card Game!

Release Date: November 1st, 2018
Early Pre-Order Dates: June 8th, 2018 - July 20th, 2018

The Good, The Bad, and The Savage features an all-new core faction for Battle for Sularia: The Card Game! A faction pack is a stand-alone expansion that includes a pre-constructed starter deck and additional cards in complete play sets. Faction packs include 25 faction specific cards, with four copies of each card, for a total of 100 cards.

The Good, The Bad, and The Savage features the Exsularian and a new keyword—PREEMPTIVE. The Exsularian further expand the BOUNTY keyword and introduce a new characteristic—Ruffian. Players will find that the Exsularian will not only expand on the depth of Sularia's more colorful inhabitants, but also introduce trickster-ish new ways to control the battlefield through anarchy, deceit, and outright criminal maliciousness to defeat their opponents.

More coming soon!

Battle for Sularia: The Battle Begins - Art Booster Pack

We are equally excited to announce The Battle Begins: Art Booster Packs, a collection of randomized cosmetic-only full-art card packs for Battle for Sularia: The Card Game!


Release Date: August 1st, 2018

For the first time ever, fans of Battle for Sularia: The Card Game can acquire every card from The Battle Begins - Starter Set in full-art glory. As an additional bonus, these full-art boosters will provide players an opportunity to booster draft Battle for Sularia! We are excited to share more details on these packs in the coming weeks and months leading up to their launch on August 1st, 2018.

Keep up to date on our blog and/or newsletter to learn more about these packs!

As you can see, there is a lot of exciting new content coming to your favorite game this year and we want to stay engaged with you throughout the process. We are actively building our community over on Facebook. If you #deletefacebook or never signed up in the first place—no worries—we have established a Slack channel just for you! We hope to hear from you in those places and we will be back next week for an update regarding Reign of Terror.

Join the Facebook Community

Request to Join the Slack Channel




The Reign of Terror: Protoan is less than 24 hours away to go live! We're very excited to have the game move forward in this direction. We're also extremely grateful for the support and patience our community has had for this new stand-alone expansion to come out.


Written by: Jesse Bergman

In our last Reign of Terror spoiler, you learned about the Protoan and a few of their new mechanics. This week we are going to talking about the scavengers of the waste, affectionately known as Exsularian. Before we jump into the main course of new cards coming out, let us do a quick overview of the Exsularian as a faction.

For those of you devout fans of the fiction, you may already know a little bit about this faction. The Exsularian get their name from being outcasts of Jotune society. During the purging known as Ultimundus, the Jotune exiled hundreds of thousands of citizens into the wastes of Sularia.  Tens of thousands would die in the brutally harsh conditions post Fracture, but many would live. There were also survivors outside of the Jotune society that joined with these exiled groups. Collectively, they became known as the Exsularian.

The Exsularian tribes under the guidance of the Council of Elders wandered the wastes fighting for every scrap to survive in the worst conditions possible. Many have evolved and mutated over the better part of 600+ years. Some believe that they have tapped into magical energies, found post Fracture, to harness powerful abilities that make them virtually indestructible. Others seem to be mutated beyond human recognition and have become something far different than their Jotune brethren. Others have suffered immeasurable pain and suffering due to their living conditions. But all are Exsularian and are survivors.

The Exsularian lack the resources and raw firepower to go toe to toe with the Jotune or Synthien. Instead, Exsularians choose to tactically engage their enemies based off of advantages presented on the battlefield by either their opponents or themselves. The Exsularian featured inside of Reign of Terror, will find you doing exactly that. Opposing combatants and sites are simply not safe from the Exsularian’s tricks.

Dead on Arrival fits the bill on how the Exsularian intends to keep opponents off their game and give them the distinct advantage on the battlefield. Opposing battle commanders will have to be concerned that each combatant deployed is now at risk of never even surviving to attack or defend them. Not only is this a powerful loss of a combatant, but it also is a small form of resource denial. If you are playing Exsularian, be prepared to play around Dead on Arrival.

Exsularian Card_Dead on Arrival_Screen Demo.png

Dead on Arrival also introduces a brand new mechanic into the world of Sularia. PREEMPTIVE gives a distinct advantage to the player going second in the game, or the off-initiative player. When a player is off-initiative, preemptive cards have their threshold reduced to the numerical value listed on the card. These slight improvements to the timing of a tactic have very large gameplay implications. This ability enables a tactic to reach unprecedented power levels when playing off-initiative. When playing against the Exsularian, it may no longer be advantageous to go first over them. PREEMPTIVE cards will push Exsularian opponents to drastically alter the way they plan to play the game right from the get-go when the initiative choice is made.

While defuse has been discussed in previous releases, this is the first time we have actually seen it as a hard counter/removal card in the game. Dead on Arrival simply ensures that your opponent’s powerful combatants never see the battlefield.

Removing an opponent’s combatants is powerful and necessary to the greater strategies of an Exsularian battle commander, but it does not serve as enough of a deterrent and additional control help will be necessary.  In the last article, we showed the Agropholid Hatchery and in this article, we want to show you the Exsularian's equivalent site, Stockade.

Exsularian Card_Stockade_Screen Demo.png

Stockade is a 2-influence cost site with a whopping 6-defense value. This site is both problematic and difficult for opposing battle commanders to deal with during the early game. Its real power is in the site’s ability. Each time a player activates Stockade they may activate a combatant controlled by their opponent with a sularium cost of three or less. While this site is not going to handle the largest threats of many of the factions, it can handle those lower impact but equally powerful low-cost combatants of the Jotune, Protoan, and even the support cast found in the Synthien. Combined with Dead on Arrival and Exsularian now possess the one-two punch to help secure their victory.

While controlling the game is powerful, it is simply not enough, control cards do not push the player closer to a victory but instead push their opponent further from a victory of their own. The Exsularian player will need an outlet to win. That outlet is the ability to play a powerful combatant on the battlefield that have a real impact on the game. The Mutant Savage represents a powerful threat and one that can be used to continuously pressure down your opponent game after game.

Exsularian Card_Mutant Savage_Screen Demo.png

At 9-sularium, Mutant Savage rivals the Hekaton Warhulk in cost and potential impact without that pesky sularium maintenance. While the Savage does not have a ton of cool abilities, it provides a brand new characteristic associated only with the Exsularian. Ruffian is the Exsularian's version of the Jotune warrior characteristic. You can expect to find greater synergy with ruffian throughout Reign of Terror and further down the road as the game expands.

As we now know the Exsularian are scavengers at heart and the last thing they want to do is pay full price for anything. They have learned to survive in the barren wastes for almost a 1000 years, and now that Sularia is healing they are ready to stake a claim for what they feel is rightfully theirs. Headhunter is a powerful combatant for the Exsularian that doesn't do the heavy combat lifting on her own but instead dials up exactly what the Exsularian wants for any given gameplay scenario. The fact that the Exsularian player can play that combatant for zero sularium is just incredible. At 6-sularium, Exsularian players are going to need to commit to that level of production, but if they can acquire those vital resources, success is sure to come.

Exsularian Card_Headhunter_Screen Demo.png

Opponents of the Exsularian need to be mindful of how to keep them from gathering 6-resources. Once a Headhunter lands on the battlefield, a very problematic threat is headed their way. Dealing with Headhunter is no small task with her built-in 6-defense she is problematic for many builds to eliminate. Additionally, Exsularian battle commanders should never discount the defensive wall that Headhunter can present to their opponent. She can make life rather miserable for opposing battle commanders both through her ability or through traditional defensive capabilities.

That is it for this week’s article. We hope these four new cards found in our upcoming release of Reign of Terror have you as excited to play as it does us. We want to hear from you in the comments! What powerful things do you think the Exsularian might be gaining on top of the ones revealed here today? Are you more excited to play the Protoan or the Exsularian?

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Written by: Jesse Bergman

Reign of Terror is coming in February of 2018 to Kickstarter.  It is a brand new stand-alone expansion for the game Battle for Sularia. As fans of Battle for Sularia, this announcement should really get the juices flowing. If you have been following along with us on Instagram, Facebook, and Twitter then you have already started to see some of the artwork that has made its way to your desktop or device. If you have not, well what are you waiting for and join us there today!




Today's introductory article will reveal some of the 52 unique cards you will find in Reign of Terror. So grab your favorite beverage and let us jump right in.

New Threats

Reign of Terror introduces two brand new factions to the world of Sularia. With it comes all new ways to defeat your opponents and to interact with the game. Reign of Terror brings two brand new factions into the fold.


If you want to learn more about the Protoan menace, read on, otherwise, if you want the cards and the ideas behind the Protoan to remain unspoiled, close your browser now.

First, a very brief glimpse into the Protoan, They were a pre-Fracture design, by Hyperionex, developed to gain power and authority in the world of Sularia. Unfortunately, for Hyperionex, the fracture happened before the bio-weapon, codename Protoan could be unleashed on the world. Now in modern-day Sularia the Protoan project has sat dormant, buried deep in a lab, undiscovered by the inhabitants of the world. So everyone thought…

A small group of Exsularian tunnel rats while digging around discovered a pre-Fracture facility from Hyperionex. Without regard, and with hopes of ancient treasures, they opened the doors and dived deeper and deeper into the facility. They have unleashed hell upon the world and now the Protoan are on the loose.

The Protoan gave us a great opportunity to explore this idea of what a bioweapon could look like if it was a creature instead of a microorganism. The answer to us was that it would have to be semi-intelligent and be very primal in its behavior. While early Protoan's were exactly that, what they have become is something far greater. Led by a hive mind mentality found in Earth's ants, and bees. Protoan hierarchy calls for an Alpha or Queen and many soldiers or workers all working for the greater good of their colony.

To translate this information into gameplay you will find many of the Protoan's are type 1 combatants, which represent an almost a mythical power to them. Many in the world of Sularia have heard the tales of the Ashfall Plains, but very few have actually ever seen a Protoan. The first of which we will show today is SKOBN "Mythical Beast." SKOBN co-designed in part with our super backer of Blood, Profit, and Glory Scott Bean. He is an owner-operator of a great game shop in Fremont Neb. called Mythic Affinity.

Protoan Card_Skobn_Screen Demo.png

SKOBN introduces two brand new mechanical ideas that you will find permeate throughout the design of the Protoan. First, you will find a powerful new keyword called CHALLENGE. Challenge allows a player to force a single combatant to defend the challenge regardless of the defender combatant's current status. This means that even those combatants that are activated or exhausted are not safe from SKOBN’s ability. SKOBN takes this ability and pushes it to the limit, with the option to challenge as many combatants as you so choose.

Second, SKOBN is now the most expensive combatant in terms of sularium cost found in the game. Fourteen sularium is a doozy and many of you are probably already asking, can the Protoan make Synthien levels of sularium? My answer... most of the time no; However, they are very capable of reducing cost because the Protoan player can leverage their presence on the battlefield to reduce SKOBN’s cost. If a Protoan player can muster enough sularium and token combatants on the battlefield SKOBN can become the most powerful and least expensive combatant in the game.

If SKOBN’s ability didn’t tip you off to another staple in Protoan design, then the next card should really hammer home the idea of token production. While different Protoan decks will leverage tokens in different ways, more on that later, the token generation cards are the backbone to the strategies the player wants to use. Protoan combatants and sites offer some awesome ways to produce them, and the first that we will share with you today is a powerful site, so feast your eyes on Agropholid Hatchery.

Protoan Card_Agropholid Hatchery_Screen Demo.png

This site is the perfect tempo card for setting up your SKOBN plays. In order to help the Protoan maintain tempo, we needed to consider how the go wide philosophy of attacking with them comes to be a reality. With the continuous output of small Protoans tokens, these one attack, one defense combatants individually are really nothing to be worried about. However, savvy battle commanders will know that they present an ever-growing menace that can quickly overwhelm and consume your entire board.

With an influence cost of 2 and a reasonably solid defense of 5, Hatchery serves as an excellent card for the two construction cost you will pay to have it in the deck. On top of that Hatchery operates by producing the first token combatant the turn it is played. This combatant factory comes online fast and hard and forces an opponent to deal with it quickly.

While your opponent is trying to manage the Hatchery, and fearing for the impending arrival of SKOBN, another powerful combatant comes into the fray. Hive Queen, is yet another token production component.

Protoan Card_Hive Queen_Screen Demo.png

While she herself isn't that powerful with only 3 attack value and 3 defense value, she brings the pain in yet another two 1/1 tokens. For a meager cost of four sularium, we are producing three new combatants on the battlefield! Hive Queen is a tempo card much in the same light as the hatchery. She continues to help build a board presence and offers a great opportunity to push your forces over the edge against the opposition.

Opponents have to start worrying by turn 4 or 5 when the Protoan have produced 4-7 1/1 combatants. All of a sudden, that SKOBN is very much in the range of sularium production to come crashing onto the battlefield.

The Protoans, as mentioned before, are very primal by nature. They do have some rules of society that from an outsider’s perspective seem somewhat unruly and out of control, but in the hands of a capable battle commander, they are a force to be reckoned with. Rite of Domination introduces just how unwieldy they can be at times.

Protoan Card_Rite of Domination_Screen Demo.png

The beauty of Rite of Domination is that a card like Hive Queen with only 3 attack and 3 defense can quickly become more powerful. In fact, if she can dominate the two tokens she produced herself she is easily a 7/7.  If you can continue to push out tokens at an alarming rate, you may find more value out of sacrificing them to the Queen through Rite of Domination, it won’t take long before she is a real menace that rivals the greatest threats on Sularia.  The savagery of the Rite is ever present and the Protoan player does need to be careful as once they initiate a Rite there is no reversing it and every turn they have to start fighting each other. The last thing you want is to have two key Protoans fighting each other.

That wraps things up for us this time; this is the first of many upcoming spoilers for the Protoan. We cannot wait to share them with each of you in greater detail and hear your reactions. The Protoan are unique to the world of Sularia and will invigorate both gameplay and deck building both with and against them.