Designed by Jesse Bergman and John Kimmel
Expansions come in two formats – Command Packs and Battle Kits. Command Packs require a Battle Kit to play, while Battle Kits are stand-alone games that are fully compatible with all other expansions.
Blood, Profit, and Glory introduces a host of new and deadly Mercenary combatants as well as powerful additions to the Jotune and Synthien factions.
Beyond the Jotune bio-domes and Synthien mega-cities, survival comes with a price! Blood, Profit, and Glory introduces new mechanics such as BOUNTY, QUICK, BERSERKER, and characteristics, such as Warrior.
A storm is brewing. The new Blood, Profit, and Glory story arc begins in chapter 10 of our fiction series – Rumblings of War – and ends on chapter 31. The action begins here!
"I haven’t seen the pack yet (the editor has the cards and refuses to let them go…) but those that have been previewed look pretty awesome."
– ATBZIMARK – READ MORE
"After playing Sularia for a good long while, it is this reviewer’s opinion that Battle for Sularia is worth your time."
– Zach Hillegas – READ MORE
"The Command Window is probably the cleanest/most streamlined way of having players respond to actions that just took place."
– Jeremiah – READ MORE
In the Western Waste a storm is brewing, known as the Reaver, and with it, whispers of the exiled seeking revenge and nightmares from legend are coming!
The battle at Centropolis between the Jotune and Synthien, coupled with this new impending threat, means opportunity! And with it, every Mercenary worth his sularium has risen to accept the challenge.
This leaves the Jotune and Synthien little choice, but to accept the unlikely aid of Mercenary allies in their existing battle and to prepare themselves for the coming storm...