THE TEAM


 

In 2014, Jesse Bergman and John Kimmel, lifelong friends and avid gamers, joined forces to form Punch-It Entertainment, LLC. Together they designed and developed, Battle for Sularia, which was successfully funded on Kickstarter in July 2015 – exceeding the original funding goal by 25% and launched in retail stores in January 2016.

In mid 2016, Frank Hruby and Matt Greenleaf officially joined the team, each bringing unique skill sets to help us ‘punch’ faster!

 

 
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Jesse Bergman, Co-Founder

President/Senior Game Designer

Proven business maker and relationship builder. Jesse is an avid gamer, and designer of Battle for Sularia. He is also a Spartan warrior whose not afraid to get a little dirty to reach the finish line!

Graduated from the University of Advancing Technology with a Bachelor of Arts in Game Design Magna Cum Laude.

 

 
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John Kimmel, Co-Founder

Vice-President/Creative Director

Graphic design professor, old-school miniatures game junkie, and the creative force behind the world of Sularia. While not a Spartan racer, nearly nothing can prevent John from getting his morning coffee. Ha!

Graduated from the University of Nebraska – Lincoln with a Bachelors in Fine Arts – emphasis in Graphic Design.

 

 

Frank Hruby

Senior Market Researcher

A connection maker. Bringing together our networks with reviewers and industry insiders; not to mention the best local brewery finder on the planet! Frank is one of the original playtesters of Battle for Sularia.

If you're a game reviewer and you haven't heard from Frank yet, then please reach out to him (did we mention the thing about breweries) – you won't regret it! He'll hook you up with a review copy of one of our games (and maybe a beer).

 

 

Matt Greenleaf

Game Development Director

A recent transplant from the east coast. A long-standing TCG player, along with game designing experience under his belt, it only seemed natural to get Matt on board as the game development director for Punch-It Entertainment.

If you see Matt at a convention and he asks to join you for a game of anything, bring your "A" game. Underneath this guise of a mild-manner and soft-spoken dude, is this beast of a gamer.

 

 

OUR MISSION

Punch-It Entertainment focuses on fostering game development experiences with other indie and smaller game designers. This involves experience in mutual learning and providing a solid foundation that allows game designers to focus on their creativity and the end-user game experience.